Steam Cloud

Steam Cloud

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Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: 150 ft.

Area of Effect: Sphere, 20-ft. radius

Saving Throw: Con / half damage

You call up a billowing cloud of superheated water in a 20-foot-radius sphere within range. The area of the cloud is lightly obscured. Each creature that starts its turn in the cloud or enters the cloud takes 4d6 fire damage, or half damage with a successful Constitution saving throw. The area of the cloud is also quite slippery; any creature moving through it on the ground must make a successful Dexterity saving throw when it begins its move or fall prone.

At the beginning of each of your turns, the cloud moves 10 feet directly away from you. The cloud lasts for the duration of the spell or until a strong wind disperses it.