Components: V, S

Casting Time: 1 action

Duration: Instantaneous

Range: 30 ft.

Area of Effect: 1 creature

Saving Throw: Int / half damage

You psychically attack one creature you can see. The creature must make an Intelligence saving throw. If the saving throw fails, it takes 6d6 psychic damage and loses 2 points from Intelligence, Wisdom, and Charisma. If the save succeeds, it takes half damage and suffers no ability score loss. Lost ability points are restored after the creature’s next short or long rest.