Therianthrope, Foxwere

Therianthropes

Therianthropes (sometimes called anthromorphs or weretherions) are creatures whose natural form is of a normal animal, but they can also assume human form or a hybrid form that combines traits of both forms. Although they are shapechangers like lycanthropes, therianthropes are not cursed or diseased and they can’t “infect” anyone else with their ability. In human form, therianthropes have slightly feral characteristics, such as slightly larger than normal canine teeth, extended fingernails, slightly pointed ears, or a barely noticeable covering of very fine hair on their entire bodies.

Therianthrope, Foxwere

This fox-headed humanoid stands 5 feet tall and is covered in reddish fur. A sleek, white stripe runs along its back.

Foxwere

XP 100 ()

LE Small ()

Initiative +2


DEFENSE

AC 12

hp: 13 (3d8)

Resistance: Bludgeoning, piercing, and slashing damage from nonmagical or nonadamantine weapons


OFFENSE

Speed: 40 ft. in fox form, 30 ft. in human or hybrid form

Multiattack: In hybrid form, a foxwere bites once and attacks once with its shortsword. In human or fox form, it makes one melee attack and can also use its charming gaze.

Melee Attack—Bite (fox and hybrid form): +4 to hit (reach 5 ft.; one creature). Hit: 1d4 + 2 piercing damage.

Melee Attack—Shortsword (human and hybrid form): +4 to hit (reach 5 ft.; one creature). Hit: 1d6 + 2 piercing damage.


STATISTICS

Str 10 (+0), Dex 14 (+2), Con 10 (+0),

Int 11 (+0), Wis 12 (+1), Cha 14 (+2)

Languages: Common

Skills: Deception +4

Senses: Darkvision 60 ft.


TRAITS

Charming Gaze: As a bonus action, a foxwere in fox or human form can target one living creature within 30 feet and line of sight with its charming gaze. If the targeted creature can see the foxwere, then the targeted creature must make a successful DC 12 Cha saving throw or be charmed for one hour. A creature that is capable of taking actions can, at the start of its turn, look away to avoid the foxwere’s gaze for one complete round. If it targets the foxwere while averting its gaze, it suffers all the usual penalties for attacking an unseen target. Creatures that are blind, unconscious, or unable to see the foxwere for any other reason are immune to this attack.

Shapechanger: The foxwere can change from its fox form or human form to its hybrid form as a bonus action. Changing from fox form directly to human form or vice versa takes an action. The foxwere is Small in fox form but Medium in human or hybrid form. In fox form, it is indistinguishable from a normal fox, but is noticeably larger than other foxes.


ECOLOGY

Environment: Temperate and cold , and

Organization: Solitary, gang (2–5), pack (1 plus 5–8 foxes)

Foxweres in humanoid form are indistinguishable from normal humanoids. Most have red hair.

Foxweres are very aggressive creatures; when hunting, they usually chase and attack potential prey on sight. They spend most of their time in fox form, switching to humanoid form chiefly to trick humanoids and lure them into traps. Once within range, they assume hybrid or animal form and attack.