Twisted Magic

Twisted Magic

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Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 1 hour

Range: 50 ft.

Area of Effect: 1 creature

Saving Throw: Wis / negates effect

Choose a creature you can see. The creature must make a successful Wisdom saving throw or become temporarily cursed. The next time the creature casts a spell, the player chooses the level of spell they wish to cast, but the actual spell cast is selected randomly from all their prepared or available spells of that level. If they have only one spell to choose from at that level, then it has an unusual, reduced, or unexpected effect; the Wild Magic table can be used for inspiration, but the changes should never be beneficial to the caster.

If twisted magic is cast on a player character, it’s recommended the GM make the character’s Wisdom saving throw so the player can’t be sure whether the character is under the spell’s effect. Although the spell that gets cast could be chosen randomly, GMs with a flair for the dramatic can instead choose a specific spell for its absurd or disastrous result in the current situation.