Vegepygmy Guard

Vegepygmy Guard

XP 100 ()

Unaligned Small ()

Initiative +2


DEFENSE

AC 13 ( fiber armor)

hp: 28 (6d6 + 6)

Resistance: Piercing damage from nonmagical weapons

Immunity: Lightning and psychic damage; charm, fright, stun, unconsciousness


OFFENSE

Speed: 25 ft.

Multiattack: A vegepygmy guard makes two melee attacks or two ranged attacks.

Melee Attack—Claws: +3 to hit (reach 5 ft.; one creature). Hit: 1d6 + 1 slashing damage.

Melee Attack—Javelin: +3 to hit (reach 5 ft.; one creature). Hit: 1d6 + 1 piercing damage.

Ranged Attack—Javelin: +4 to hit (range 30 ft./120 ft.; one creature). Hit: 1d6 + 1 piercing damage.


STATISTICS

Str 12 (+1), Dex 14 (+2), Con 13 (+1),

Int 10 (+0), Wis 12 (+1), Cha 10 (+0)

Languages: Unique; understands Undercommon but doesn’t speak

Skills: Stealth +4

Senses: Darkvision 60 ft.


TRAITS

Camouflage: A vegepygmy has tactical advantage on Stealth checks in areas with dense vegetation.


ECOLOGY

Environment:

Organization: Pair or patrol (2–8)