Vermin Swarm

Vermin Swarm

Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 10 minutes

Range: 60 ft.

Area of Effect: 1 or more swarms

Saving Throw: None

You summon one or more swarms of creatures that appear at the points you select within range. They can appear in spaces occupied by other creatures, but those creatures can make Dexterity saving throws; on a successful save, they jump to the nearest safe square.

Choose one of the following options when you cast the spell.

‘ One swarm of CR 2 or lower

‘ Two swarms of CR 1 or lower

‘ Four swarms of CR ‘ or lower

‘ Eight swarms of CR ‘ or lower

Only swarms categorized as beasts can be summoned. A swarm vanishes when its hit points drop to 0 or when the spell ends.

Swarms obey your mental commands and move on their own turns; roll initiative for them when you cast the spell. If you don’t issue any orders to a swarm, it stays where it is but attacks creatures in its space.

Enhancement: When you cast vermin swarm with a 7th-level or higher spell slot, you summon double the normal number of swarms. If you use a 9th-level spell-slot, you get triple the normal number.