Wail of Fate

Wail of Fate

, , ,

Components: V, S

Casting Time: 1 action

Duration: Instantaneous

Range: Self

Area of Effect: Cone, 30 ft. long

Saving Throw: Con / negates effect

You project a scream of doom at all creatures in a 30-foot cone. Each creature in the cone must make a Constitution saving throw. If the saving throw fails, the affected creature must roll on the table below to determine the effect of the spell.

d4

Effect

1, 2

The creature is permanently deafened.

3

The creature is incapacitated and can’t move. It can repeat the saving throw at the end of each of its turns; a successful save ends the effect.

4

The creature suffers both effects above.

In addition, a creature that fails its saving throw has tactical disadvantage on attack rolls. It can make a Wisdom saving throw at the of each of its turns; a successful save ends the tactical disadvantage.