Wall of Blood

Wall of Blood

Components: V, S

Casting Time: 1 action

Duration: 1 minute

Range: 100 ft.

Area of Effect: Wall, 40 ft. long, 20 ft. high, 1 ft. thick

Saving Throw: Dex / negates dropping; Con / negates incapacitation

Blood pours from your hands and forms into a heaving, queasy, crimson wall of blood. The flat, vertical, 12-inch-thick barrier appears where you designate; its entire lower edge must be supported by a solid, reasonably flat surface. The entire wall must be within the spell’s

Wall of Blood

range, and it must be 1 foot thick and 20 feet high along its whole length. Within those restrictions, it can bend however the caster chooses.

Objects and creatures can pass through the liquid wall. It lightly obscures everything behind it. Anything that passes through it becomes coated with thick, slippery fluid. Any creature that passes through the wall must make both a Dexterity saving throw and a Constitution saving throw. If the Dexterity saving throw fails, the creature drops any items it is holding. If the Constitution saving throw fails, the creature is nauseated by the experience; it becomes incapacitated until the end of its next turn. Creatures that enjoy the taste of blood or that have no sense of taste and smell are immune to the nauseating effect.