Wall of Water

Wall of Water


Components: V, S, M (a vial of water)

Casting Time: 1 action

Duration: 10 minutes

Range: 100 ft.

Area of Effect: Wall, 30 ft. long, 20 ft. tall, 5 ft. thick

Saving Throw: None

An immobile curtain of water springs into existence in the area you designate. The wall must be contiguous, it must be at least 5 feet thick along its entire length, you must be able to see the whole thing, and all of it must be within 100 feet of you. The wall need not be anchored on its sides, but the bottom of it must touch the ground everywhere (it can’t bridge gaps in the ground). The wall can be composed of saltwater, freshwater, or brackish water, depending on the water used for the material component.

A wall of water is up to 30 feet long, 20 feet high, and 5 feet thick. A simple way to envision this is as six 5-by-5-foot squares of water, each 20 feet high. Alternatively, the ‘wall’ can be conjured as a hemisphere of water 30 feet in diameter and 15 feet tall at the center.

The wall can’t be conjured so that another object or a Small or larger creature is inside it.

No spell effect or missile (magical or mundane) can pass through the wall. Creatures on one side of the wall are heavily obscured from the other side. Creatures can enter and move inside the wall as difficult terrain. Flame creatures take 3d6 cold damage if they start their turn inside the wall or enter it during their turn.

When the spell ends, the water disappears entirely.