Watery Blood

Watery Blood


Components: V, S

Casting Time: 1 action

Duration: See text

Range: Touch

Area of Effect: 1 creature

Saving Throw: Con / negates effect

One creature you touch must make a successful Constitution saving throw or be cursed; its blood becomes watery and doesn’t clot normally. Whenever the creature takes piercing or slashing damage, it begins bleeding profusely. It suffers one-fourth of the original damage (rounded down) at the end of each of its turns until it regains hit points, or until it or an adjacent ally binds the wound by spending an action and making a successful Wisdom (Medicine) check against your spell save DC.