Whirlwind of Gore

Whirlwind of Gore

Components: V, S, M (small vial of blood)

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: 120 ft.

Area of Effect: Cylinder, 15-ft. radius, 40 ft. high

Saving Throw: Wis / negates fright

You create a great storm of blood and gore in a 15-foot radius, 40-foot high cylinder at a point you can see. Every creature in the storm must make a Wisdom saving throw; if it fails, the creature becomes frightened of the storm for the spell’s duration.

The area of the storm is heavily obscured.

Every creature that starts its turn inside the storm or that enters the storm must make a Constitution saving throw. If the saving throw fails, the creature takes 2d8 acid damage and is blinded until the start of its next turn. If the save succeeds, the creature takes half damage and is not blinded.