Widow Creeper

Widow Creeper

This creature resembles a monstrous spider about twice the size of a human, but constructed of weeds, vines, and leaves. Two writhing tentacles sprout from its eight-legged body, each ending in a sharpened talon. An hourglass-shaped pattern of leaves and brush can be seen on its back.

Widow Creeper

XP 7,200 ()

Unaligned Large

Initiative +1


DEFENSE

AC 13 (natural armor)

hp: 133 (14d10 + 56)

Saving Throws: Wis +4

Resistance: Bludgeoning and piercing damage from nonmagical weapons

Immunity: Psychic damage; charm, fright, stun, unconsciousness


OFFENSE

Speed: 30 ft., climb 20 ft.

Multiattack: A widow creeper attacks twice.

Melee Attack—Vines: +9 to hit (reach 15 ft.; one creature). Hit: 3d10 + 5 piercing damage. If both vine attacks hit the same target, the creature must make a successful DC 17 Dex saving throw or be grappled.

Melee Attack—Brain Fluid Drain: +9 to hit (reach 5 ft.; one restrained or grappled creature). Hit: 3d8 + 5 piercing damage and the target loses 1 point of Intelligence.

Ranged Attack—Webs (recharge 5, 6): +5 to hit (range 30 ft./60 ft.; one creature). Hit: The target is restrained by plant-fiber webs. A webbed creature can use its action to attempt a DC 17 Str (Athletics) check to escape. The web can also be destroyed by 15 points of slashing or fire damage against AC 10.


STATISTICS

Str 21 (+5), Dex 12 (+1), Con 18 (+4),

Int 5 (–3), Wis 10 (+0), Cha 13 (+1)

Languages: None

Skills: Perception +8, Stealth +3

Senses: Darkvision 60 ft., Plant sense 120 ft.


TRAITS

Charm Plants: All plant creatures with Intelligence 3 or higher that come within 50 feet of a widow creeper must make a successful DC 12 Wis saving throw or be charmed by it for 24 hours.

Entangle (recharge 6): As a bonus action, a widow creeper can cast the spell entangle (DC 13 to escape).

Plant sense: A widow creeper can pinpoint the location of anything within 120 feet that is in contact with vegetation. This ability functions identically to tremorsense, but uses plants as its medium instead of earth.

Woodland Stride: A widow creeper can move through thorns, briars, dense brush, and similar terrain at its normal speed without being hindered, slowed down, or injured. This includes terrain that is magically manipulated.


ECOLOGY

Environment: Temperate

Organization: Solitary

Widow creepers are spiderlike plant creatures that make their lairs deep in tangled forests. When widow creepers are in a region, they are a constant danger to woodsmen, foresters, and other denizens of the forest.

Widow creepers spend much of their time in their nests, which are built of plant-fiber webs strung high in the trees and stretching to a diameter of 50 yards or more. When they venture out for food, however, they can cover a tremendous amount of territory in their lethal hunt.

A widow creeper sustains itself on a diet of brain fluid and blood. Corpses drained of fluids are left where they fell; the widow creeper does not devour the flesh, bones, or muscle of its prey.

A widow creeper looks like a giant (8 feet tall) black widow spider, but it is a plant, not an animal. Its body is formed from stems, small leaves, and tightly twisted vines, all dark green or brown in color. Two long, sinewy, tentacle-like vines protrude from its body and serve as both the creature’s primary weapons and its primary manipulative limbs.

A widow creeper utters no sounds; it is believed they neither speak nor understand any humanoid languages.