Wyvern Guard

Wyvern Guard

Components: V, S

Casting Time: 1 action

Duration: 8 hours

Range: 50 ft.

Area of Effect: 1 mist wyvern

Saving Throw: None

You create a bank of swirling, nearly insubstantial haze that quickly takes the shape of a wyvern in an unoccupied space you can see. The wyvern is Large and has a reach of 10 feet, but it can’t leave the space where it was created.

When a creature moves into or starts its turn in the reach of the wyvern, the wyvern guard attacks it. Make a melee spell attack against the target. If it hits, the target takes 1d8 piercing damage and is paralyzed. A paralyzed creature makes a Constitution saving throw at the end of each of its turns; the paralysis ends on a successful save.

The wyvern guard disappears and the spell ends when the wyvern makes a successful attack.

In areas of bright light, the wyvern is clearly visible. In dim light, a DC 15 Perception check is needed to notice the wyvern at distances of 30 feet or more. In darkness, the wyvern is effectively invisible.