Zephyr of Death

Zephyr of Death

Components: V

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: Self

Area of Effect: Cone, 100 ft. long

Saving Throw: Wis / 4d8 necrotic dmg and not frightened

You send a zephyr that whispers hate and despair in a 100-foot cone. Each creature in the cone takes 4d8 necrotic damage and must make a Wisdom saving throw. If the saving throw fails, the whispers gather around the creature and it is frightened of you for the duration. The whispers gnaw at the creature’s mind, attempting to drive it to death.

While a creature is frightened by the zephyr of death, it must make a Wisdom saving throw at the start of each of its turns. If the saving throw fails, the creature takes 4d8 necrotic damage and is incapacitated until the start of its next turn. On a successful save, it remains frightened, takes half damage, and is not incapacitated. A creature that makes three successful saves, which don’t need to be consecutive, overcomes the spell and the effect ends for them.