Zombify Self

Zombify Self

Components: V, S, M (a piece of zombie flesh)

Casting Time: 1 action

Duration: 10 minutes

Range: Self

Area of Effect: Self

Saving Throw: None

Your flesh becomes corrupt and dead as your body transforms into that of a zombie. You become immune to poison, paralysis, stun, disease, and unconsciousness for the duration of the spell. You also lose 4 points of Dexterity and have tactical disadvantage on Charisma checks used to interact with others.

You can end the spell as a bonus action. When the spell ends, you take 5d8 necrotic damage, or no damage if you make a successful Constitution saving throw.