Ailill MacMoireach

Ailill MacMoireachPic

Race: Wood Elf
Class: Fighter
Background: Criminal (+ Charlatan)
Feature: False Identity (Elven Noble)
Specialty: Hired Killer
Fighting Style: Archery
Feats: Sharpshooter
Martial Archetype: Battle Master
Maneuvers: Parry,Precision Attack,Menacing Attack (DC 14)
Skills: Survival(Fighter), Intimidation(Fighter),Perception(Elf),Deception(Criminal),Stealth(Criminal)
Tool Proficiencies: Woodcarvers’s supplies,Thieves Tools,Lyre
Lifestyle: Comfortable (Wilderness), Aristocratic (Cities)
Personality Trait: Flattery is my preferred trick for getting what I want. Otherwise threads work just as well.
Ideal: I will do whatever it takes to become wealthy.
Bond: Something important was taken from me, and I aim to steal it back.
Flaw: I spend my ill-gotten gains on decadent luxuries faster than I bring them in. Once all is gone its back to life of crime and ultra-violence.
Stats: STR: 12 DEX: 18 CON: 14 INT: 10 WIS: 10 CHA: 13
Level:4
HP:12+8+8+8=36
XP: 2700
Ini: +4
Supperiority Dice: 4
Proficiency Bonus: +2
Languages: Common,Elvish
Abilities: Darkvision 60ft, Advantage on Charmed, Cannot be slept, Only needs 4 hours rest for meditation, Can attempt to hide in foliage and other by natureal phenomena,Second Wind, Action surge, Advantage of STR and CON saves
Speed:35
Equipment: Studded Leather45,Rapier25,10Daggers20,Longbow50,Explorers Kit10,Thieves Tools25,Playing Cards0.5,riding Horse with riding saddle and bridle87,Mastiff25,fine Clothes15,20Arrows1,Quiver1,Woodcarver’s supplies,Perfume&Soap5.1,Mirror5,Lyre30
Gold:154.4
Attack Roll Ranged: +2(Archery)+2(Prof)+4(Dex)= +8
Attack Roll Melee: +2(Prof)+4(Dex)= +6
Damage Roll Longbow & Rapier: 1D8+4
Damage Roll Dagger: 1D4+4
BRUTUS der Jagdhund
Medium beast, unaligned
Armor Class 12
Hit Points 5 (1d8 + 1)
Speed 40 ft.
STR DEX CON INT W IS CHA
13 (+1) 14 (+2) 12 (+1) 3 (-4) 12 (+1) 7 (-2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/8 (25 XP)
Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
A c t i o n s _______________________________________
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.