For every 1 gold piece you spend, gain 1 XP.
Higher levels are every 10000 XP
Templates grant you a number of special abilities and skills. At each level 1-4, choose an additional template from any class, always starting with Template 1.
At level 5+ you may replace one of your templates.
You gain your first Mastery Point at 5th level, and every level beyond that.
You can spend a Mastery Point to alter an adjacent ally’s roll. You can influence any in-game d20 or damage roll. You cannot affect magic dice. You cannot affect natural 1s or 20s on a d20. You cannot alter your own roll.
You may spend your remaining money on a night of wild partying for 2X the XP. Make a save vs blackout to roll on the good Morning After table, if you fail, roll on the bad one.
Good Morning After
Bad Morning After
Piety, Charity, and Dues
Donating money to a church, group, or guild will give you a 1.5× bonus on the cash spent. There are likely to be some consequences for large sums spent in this way.