We are here to have fun and be friends. Nothing that happens in game is more important than everyone’s comfort and well being.
We use some safety tools to make sure everyone can communicate their needs:
- Lines and Veils are a way of letting each other know what we want and do not want in our game. Lines are the things that will never happen “on screen”. Veils are the things that can happen, but we won’t dwell on them. We’ll make a list of these in our first session
- The X card is a way for players to express that they have been made uncomfortable. If something happens that doesn’t sit right with you, say “X”, show an x gesture on camera or text the referee an x, and we will quickly retcon whatever just happened and move forward. This is not a “pull your character from the jaws of death” card, it’s more about how we discuss the events.
Some notes on the style of game we’re playing:
- This is a high-lethality system. Sometimes the best laid plans will go awry, and when plans go awry people start dying.
- Our first session will be a funnel. This means each player will get three random, squishy villagers, and whoever survives will move on to level 1 and become their main character.
- Advancement is tied to treasure. There is no glory in killing monsters if they don’t have gold to steal.
- The monsters on the map are there because they live there, not because they’re an “appropriate challenge”. There’s no shame in running from a fight you can’t win.