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⚠ Spam Fighting, No Mail Notifications ⚠
For every 1 gold piece you spend, gain 1 XP.
|Level |XP |Grit |Flesh |Save |Attack |Templates |Mastery|
|0 |0 |0 |0 |CHR |0 |0 |0|
|1 |500 |DEX |CON |CHR+1 |1 |1 |0|
|2 |2000 |DEX+2|CON+1|CHR+2 |2 |2 |0|
|3 |4000 |DEX+4 |CON+2 |CHR+3 |3 |3 |0|
|4 |7000 |DEX+6 |CON+3 |CHR+4 |4 |4 |0|
|5+ |10000|... |... |... |... |... |1...|
Higher levels are every 10000 XP
Templates grant you a number of special abilities and skills. At each level 1-4, choose an additional template from any class, always starting with Template 1.
At level 5+ you may replace one of your templates.
You gain your first Mastery Point at 5th level, and every level beyond that.
You can spend a Mastery Point to alter an adjacent ally’s roll. You can influence any in-game d20 or damage roll. You cannot affect magic dice. You cannot affect natural 1s or 20s on a d20. You cannot alter your own roll.
You may spend your remaining money on a night of wild partying for 2X the XP. Make a save vs blackout to roll on the good Morning After table, if you fail, roll on the bad one.
Good Morning After
# Learn a useful rumor
# Get hired for a good job
# Make a powerful friend
# Make a loyal friend
# Get a powerful item
# Earn a title of importance
Bad Morning After
# Gain an awkward obligation
# Lose an important item
# Provoke social unrest
# Suffer debilitating injury or disease
# Make a bad friend
# Unwittingly assist evil folk
**Piety, Charity, and Dues**\\
Donating money to a church, group, or guild will give you a 1.5× bonus on the cash spent. There are likely to be some consequences for large sums spent in this way.
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