//Requirements: Week of Solitary Meditation in a Place of Power.// Each level of Adept gives you +1 Magic . . . without stepping down your damage dice, and switch between them between attacks. These weapons work . . .
6K - last updated 2021-07-22 15:31 UTC by regularRobin
Classes marked with a * have special requirements [H2]Fighters[/H2] *[[Barbarian]] Heavy damage dealer, . . . *[[Wilderkin]]* Transform into animals. *[[Witch]]* Make friends with demons. Have a cute familiar. . . .
2K - last updated 2021-07-14 16:38 UTC by regularRobin
//Requirements: Train for 1 week under an elder witch OR Dedicate your soul to a demon in a place of . . . power.// Each level of Witch gives you +1 Magic Die. #Flawed, Black Magic, . . . 1d20. Each time you gain another template of Witch, roll once to attract a new spell—if you roll . . . your familiar. * **Guns**\\ Your familiars are witch-guns, up to [templates] * 2 firearms. They can . . . template C when you gain Improved Familiar, your witch-guns deal 2d8 damage and gain the ability to . . .
21K - last updated 2021-07-16 14:36 UTC by regularRobin
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