Combat

Turn order is determined by Moves values. Each turn, the Ghostbuster has time to do “something interesting.” They can move up to their Moves value in hexes, and can additionally perform an action. They must always move first and perform the action second.

When being shot at, the defender can roll Moves to dodge. If they exceed the difficulty of the shot, the shot increases to the number rolled. Otherwise, the difficulty of the shot remains the same.

Damage:

Loss of Trait Points
1-31
4-82
9-133
14-184
19-295 (and unconscious)
30+6 (and unconscious)

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