What will you sleep on? Are there beds? Bedrolls? the floor?
What is your shelter? Tents? A building? Nothing?
How warm is it? In mountains and caves one blanket per person is required for comfortable sleep. In tropic heat no comfortable sleep is possible (unless you are a native to the climate).
Step 2: Meals
What do you eat? Fresh/Travel/Iron rations? Can you cook (Fresh and Travel rations can be cooked)?
Do you have enough water if you don’t eat? (normally included in rations)
Were you at a banquet/feast?
Step 3: Watches
There are four watch periods à two hours. A character can complete a watch period and still get enough rest to become well rested the next day.
Step 4: Encounters
The time of an encounter is determined randomly (1d4) and occurs during a watch period.
The rate of encounters is: 1d10 at night while stationary and 1d8 during the day when stationary.
Step 5: Recovery
Spell Points (SP) are recovered at 1/level for every rest period.
Hit Points (HP) are recovered at (1+level)/rest. All penalties and bonuses are cumulative.
HP bonus
HP penalty
SP penalty
+1 cooked food
-3 no food
-1 too cold
+2 Banquet/feast
-2 not enough food*
-1 too hot
+1 Booze!*a
-1 no bedding
-3 exposed to bad weather
+2 Dwarven Lager*a
-3 exposed to bad weather
-2 not enough food
+1 Down matress
-1 too hot
-1 not enough rest
+2 featherwood bedframe
-1 too cold
-1 there was an encounter
less than 2’500 Kcal/person
a Hung over (-2 to rolls) the next day until rest if consumed without food.
Step 6: Downtime
Only occurs between sessions. The standard period is 1 week of resting.
SP recovery is thus 7 (14 if level 5 or higher)
HP recovery is thus assumed to be complete (heal to full).