Dorn Ironfoot

image/svg+xml Link Name AC XP Level Class Hit-points Property none = 9, leather = 7, chain = 5,plate = 3, shield = -1, minus dex bonus Strength Dexterity Constitution Intelligence Wisdom Charisma value bonus roll 3d6 for each Abilities, Languages Colors or Portrait Saving Throws Dragon breath, explosions Paralysis, Petrification Death, Poison Rays, Wands Spells AC of opponent: To hit: (+ dexterity bonus) 0 1 2 3 4 5 6 7 8 9 Damage: (+ strength bonus in melee) Melee Ranged (+ strength bonus) d20 equalor better d20 equal or better Max Fighter & Dwarf: d8Magic User & Thief: d4everybody else: d6+ constitution bonus Dorn Ironfoot Dwarf 3 4,375 2 15 11 9 8 -1 7 -1 13 +1 12 13 8 10 9 12 18 17 16 17 15 16 14 15 13 14 12 13 11 12 10 11 9 10 8 9 1D6+1 backpackiron rations (1 week)Plate MailBattle Axe +1ShieldRing of Protectiondaggerlanternflask of oilrope 1/6 for normal tasks2/6 to hear noise2/6 to hide and sneak5/6 to hide and sneak outdoors value34-56-89-1213-1516-1718 bonus-3-2-1+1+2+3 4 + charisma bonus Retainers 7 + charisma bonus 7 Reactions Loyalty 4 value34-89-1213-1718 bonus-2-1+1+2
Dorn is a tough dwarf. Currently employed by Anouk as Captain of the Guard at Greyheim Keep, kicking the Harpy Hunters into line, keeping an eye on the Lumberjacks rebuilding the great hall roof and overseeing the interaction with the Dwarven merchants