Slui

A savage, monster hunting halfling from the forest, unused to the ways of civilisation. Branded with the marks of the bracelets of Set on his upper arms. Friend to the Lizardmen, he regularly wanders the forest around Greyheim, sleeping under the stars

image/svg+xml Link Name AC XP Level Class Hit-points Property none = 9, leather = 7, chain = 5,plate = 3, shield = -1, minus dex bonus Strength Dexterity Constitution Intelligence Wisdom Charisma value bonus roll 3d6 for each Abilities, Languages Colors or Portrait Saving Throws Dragon breath, explosions Paralysis, Petrification Death, Poison Rays, Wands Spells AC of opponent: To hit: (+ dexterity bonus) 0 1 2 3 4 5 6 7 8 9 Damage: (+ strength bonus in melee) Melee Ranged (+ strength bonus) d20 equalor better d20 equal or better Max Fighter & Dwarf: d8Magic User & Thief: d4everybody else: d6+ constitution bonus Slui Halfling 3 50 5 12 8 -1 13 +1 10 8 -1 12 11 13 10 8 9 12 16 19 18 15 17 14 16 13 15 12 14 11 13 10 12 9 11 8 10 7 1d6 SlingPouch with 30 StonesShort bow +30 arrowsIron bound clubLeather armorCarrion crawler helmetBasilisk hide ShieldLots of knivesBolas (If hit vs Natural AC (Dex & shield, or Monster AC), save vs breath or be entangled requiring 1 round to free with hands, or 1d4 rounds for creatures with no manual dexterity. Creatures running at full speed suffer 1d3 stumbling damage; riders on charging creatures are unhorsed if the horse is entangled and must save to avoid 1d6 falling damage)SnaresRopeOil x5Net 1/6 for normal tasks2/6 to hear noise2/6 to hide and sneak5/6 to hide and sneak outdoors+1 bonus to ranged weaponsAC -2 vs. opponents larger than humans value34-56-89-1213-1516-1718 bonus-3-2-1+1+2+3 4 + charisma bonus Retainers 7 + charisma bonus 7 Reactions Loyalty 4 value34-89-1213-1718 bonus-2-1+1+2