Comments on The Sewer Prison

This is what I’m currently working on. Open Gridmapper and load The Sewer Prison to get the map. Use ‘z’ to move down a level and ‘y’ to move up a level.

If you contribute to this page, please add yourself to the dual licensing section at the bottom, twice.

Level 1

Random Encounters
1crazy inmate, harmless (HD 1 AC 9 0 NM MV 12 ML 6), may provide helpful info on a positive reaction roll. Roll 1d6: 1. underneath the temple of Garaskis there is a cursed lake; 2. don’t drink water from the fountains; 3. Hepsod dug a hole in his cells and fled; 4. there is a secret temple on level 5 somewhere; 5. …. 6. …
22d6 wardens from area 15 or 22 (HD 1 AC 7 1d6 F1 MV 12 ML 8) with 1d4 guard dogs (HD 2+2 AC 7 1d6 F2 MV 15 ML 8) on patrol, searching for people that aren’t on the direct way from the entrance to a temple or back, name the temple or reduce reaction roll result by 2
3
4
5
6

Special rule: thirst. The crab demon Garaskis wants your body and your soul. It will use water to infect you. Every time you see a fountain or a body of water, save vs. spells or drink some water. If you have a waterskin or wineskin, take a sip. If you rolled a 1 or 2, you drank it all. Next time you fail your save vs. spells, you’ll drink the demon’s water. If you do, save vs. poison or become infected. In times of need, the infected need to roll 2d6. On a 2, you’re raving mad and attack your friends! On a 3–6 you stall and do nothing. On a 7–9, choose one of the following drawbacks. On a 10–11, you do what you wanted to do. On a 12, you can shake it off!

Drawbacks:

  1. act normally but howl madly while you do it, causing an immediate random encounter check
  2. act slowly and skip a round before acting
  3. act rashly and endanger your friends, dealing 1d6 damage to one of them (drop a rope they’re on, swing your weapon recklessly, etc.)

1 – A square room, flagstones, corridors. Light falls in from above. The stairs lead outside. Ingolde Linzapf is chained to wall here. She used to be the lawful toll master of Kerealia’s harbor. Freeing her will gain you a loyal friend. She’s a level 1 fighter.

2 – A bridge across a great pit. Note the portcullis at the bottom of the pit.

3

4

5 – A guard room with a window looking at the corridor containing 4 wardens (HD 1 AC 7 1d6 F1 MV 12 ML 8) and 1 guard dog (HD 2+2 AC 7 1d6 F2 MV 15 ML 8). Unless special caution is taken, the dog should pick up on anybody sneaking around outside.

6

7

8

9 – A statue of a cat-headed woman. An inscription says this is Maftet. Pillars and curtains covering the walls (concealing a door). The pillars have inscriptions saying Maftet is a goddess of justice and praising her ability to punish criminals. Smashing her statue reveals a mummified jaguar inside; its eyes are two rubies worth 100gp each. The jaguar will animate after 10min unless burned to ashes and attempt to stalk and slay the one who smashed the statue (HD 3+1 AC 4 1d12 F3 MV 6 ML 12; dread – sv. vs. paralysis when you see it; cursed – when hit by the mummified jaguar, you can no longer heal or be healed until the curse is broken).

10 – a statue of cat-headed Maftet ripping out the heart of criminals and presenting them at an altar; a dais covered in dark brown substance (old blood); a coded inscription requiring read languages to decipher revealing that presenting a heart on the dais and chanting The Invocation of Maftet's Justice will summon a cat demon (HD 4+1 AC 4 1d4/1d4/1d8 F4 MV 21) to exact your punishment upon others (requires a scroll found elsewhere)

11 – the secret door is a relief of a big cat with a movable tail; pushing the tail down allows you to move the relief aside and reveals a treasure chamber: 5000gp, golden claws and other jewelry worth 2000gp

12 – curtains conceal the door to this room; the priest calls himself Eater of Hearts (HD 3 AC 3 1d4/1d4 C3 MV 12 ML 10) and wields Maftet’s Claws (grants two attacks for 1d4 and the ability to climb sheer walls on 1–5/6) and his pet mountain lion (HD 3+2 AC 6 1d3/1d3/1d6 F2 MV 15 ML 8) await intruders; a large stone cat face with a gaping maw on the north wall; the priest might flee into the maw

13 – the secret door opens if you press a hard to find button in the gaping maw of the large stone cat face; a black crawlspace; without a light source, 1–2/6 chance to drop into the open shaft at the end and fall down 50ft. (5d6 damage)

14cells with iron bars, all of them locked; the floor covered by straw, the floor made of packed earth. The straw in cell h can be brushed aside to reveal a wooden floor with a secret trap door.

Random cell content
1a skeleton; if speak with dead is an option: …, …, …
2
3
4
5
6

(areas 15–23 is the living area for the wardens: beds, tables, kitchen, larder)

15

16

17

18

19

20

21

22

23

(areas 24–25 is a religious area for wardens?)

24

25

(areas 26–28 for a boss of the wardens?)

26 – …. This is also the defiler of Sekhmet’s temple (area 32).

27

28

(areas 29–31 probably related to level 2?)

29

30

31

32 – A statue of a woman with a lion face, defaced and covered in dried blood and faeces. The inscriptions say that the lion-headed woman is Sekhmet, goddess of fire, war, vengeance, menstruation, and medicine. This is a desecrated temple. Sanctification of the temple requires a clean-up and a vow of vengeance on the defilers (see area 26). If the defiler is brought here and killed on the spot, Sekhmet’s Blessing is yours for a year and a day: +1 to-hit, +1 to damage (does not stack with the bless spell, obviously).

Level 2

A former inmate called Hepsod?

Level 3

A scroll containing The Invocation of Maftet's Justice?

Level 4

Level 5

Level 6

Dual Licensing

The work above is made available under the Creative Common Attribution-Share Alike 3.0 as required by the One Page Dungeon Contest, if and only if you remove all the monster stats. That’s because we fear that those stats might be protected by copyright.

Attribution: Alex Schroeder, …

In addition to that, the entire work is also made available to you using the Open Gaming License. This work contains no Product Identity. All of the work is Open Gaming Content.

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

1. Definitions: (a)“Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)“Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)“Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathon Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.

Castles & Crusades: Players Handbook, Copyright 2004, Troll Lord Games; Authors Davis Chenault and Mac Golden.

Cave Cricket from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax.

Crab, Monstrous from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.

Fly, Giant from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.

Golem, Wood from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; Authors Scott Greene and Patrick Lawinger.

Kamadan from the Tome of Horrors, copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Nick Louth.

Rot Grub from the Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Gary Gygax

Labyrinth Lord™ Copyright 2007-2009, Daniel Proctor. Author Daniel Proctor.

The Sewer Prison Copyright 2015. Authors Alex Schroeder, …


See Info for markup rules.

To save this page you must answer this question:

Please say HELLO.