Ankhefensekhmet II




Hart aber gerecht: Keine Kuscheljustiz in Osirion!



Alingment / Domains

Lawful Good / Sun, Rune and Knowledge


12 12 11 15 14 9

Eigenschaft Basis + Rasse + Steigerung+Items = Wert Bonus
STR 9-1
DEX 110
CON 14+2+3
INT 12+2+2
WIS 15 + 1(lvl4)+1(lvl8)+1(lvl12)+4 = 22+6
CHA 12+1

Trefferpunkte: 6+2C +3+2C +4+2C +3+2C +4+2C +3+2C +4+2C +3+2C +4+2C +3+2C +4+2C +3+2C +4+2C +3+2C +14con +4+3c= 100

Initiative +1

AC 21 = 10+0dex+9armor+0shield+2nat
vs Touch 10

SAVES ClassBonusOther
Reflex 5+5+0+0
Will 15+9+6+0

Feats: Domain: Scribe Scroll
Lvl1: Extra Turning
Lvl1: Extend Spell
Lvl3: Persistent Spell
Lvl6: Divine Metamagic (Persistent Spell)
Lvl9: Extra Turning
Lvl12: Domain Spontaneity (Sun)

Melee Attack bonus +5/+0 = +6/+1base-1Str
Ranged Attack bonus +6/+1 = +6/+1base+0Dex

Attacks BonusDamage Critical
Light Crossbow 31d819-20x2
Heavy Mace 01d8-2x2
Spiritual Weapon 51d8+1x2

Turn or Rebuke Undead (Su): 16/day = 3+1(cha)+12(feats);
Skills per level: 6+1(Int)+1(Human)+1

Skills Basis + Stats + Bonus = Wert
Profession (Viceroy)16+6=*23*
Knowledge (religion)16+1=*18*
Knowledge (planes)16+1=*18*
Knowledge (Architecture & Engineering)16+1=*18*
Sense Motive 16+6=*23*
Diplomacy 16+6+1=*24*
Concentration 16+2=*19*
Knowledge (history)5+1=*6*
Knowledge (nobility)5+1=*6*
Bluff 5+2=*7*
Speak Language 1

Lore (Ex):18 = 14(lvl)+2(int)+2(history)
Languages: * Common * Celestial [Starting Int Bonus] * Draconic [Speak Language]

Spells Per Day

Spell level →012345678
Bonus Spells (Wis 18)22211100
Cleric (2nd level)655544321

Domain Spells (1 per level):

KNOWLEDGE DOMAIN: Add all Knowledge skills to your list of cleric class skills. You cast divination spells at +1 caster level.
RUNE DOMAIN: Free Scribe Scroll feat.
SUN DOMAIN: Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Level 1
Detect Secret Doors: Reveals hidden doors within 60 ft.
→Endure Elements: Exist comfortably in hot or cold environments.

Level 2
→Detect Thoughts: Allows “listening” to surface thoughts.
Secret Page
Heat Metal: Make metal so hot it damages those who touch it.

Level 3
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Glyph of Warding
→Searing Light: Ray deals 1d8/two levels, more against undead.

Level 4
→DivinationM: Provides useful advice for specific proposed actions.
Explosive Runes
Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.

Level 5
True SeeingM: Lets you see all things as they really are.
Lesser Planar Binding
→Flame Strike: Smite foes with divine fire (1d6/level damage).

Level 6
Find the Path: Shows most direct way to a location.
→Greater Glyph of Warding
Fire Seeds: Acorns and berries become grenades and bombs.

Level 7
Legend LoreMF: Lets you learn tales about a person, place, or thing.
Instant Summons
→ Sunbeam: Beam blinds and deals 4d6 damage.

Level 8
Discern Location: Reveals exact location of creature or object.
→ Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Symbol of Death

Cloistered Spells

0 message
1st erase, identify, unseen servant
2nd fox’s cunning
3rd illusory script, secret page, tongues (reduced from 4th level)
4th detect scrying
6th analyze dweomer
7th sequester


Level 1 (7 spells/day, DC 17)
3xComprehend Languages;unseen servant;2xProtection from Evil;Sanctuary

Level 2 (7 spells/day, DC 18)
Silence,Eagle’s Splendor;Consecrate;Augury;3xResist Energy

Level 3 (7 spells/day, DC 19)
Tongues;Bestow Curse;2xDispel Magic;2xMagic Circle against Evil;Protection from Energy

Level 4 (5 spells/day, DC 20)
Dimensional Anchor;Dismissal;Air Walk;Death Ward;Freedom of Movement

Level 5 (5 spells/day, DC 21)
Summon Monster V;Insect Plague;Wall of Stone;Mark of Justice;Disrupting Weapon

Level 6 (4 spells/day, DC 22)
Animate Objects;Heroes’ Feast;Banishment;Word of Recall

Level 7 (2 spells/day, DC 23)
Summon Monster VII;Holy Word

Level 8 (1 spells/day, DC 24)


Magical Stuff:
wis+4 = 16k nat armor +2 = 8k Spectral Hand gloves? 12k Mithril Chainmail +4 = 20k ->56k int+2= 8k con+2=8k
Mundane Stuff: