Comments on 2010-08-30

Boo on you, disjunction trap. And the horse you rode in on.

– Peregrin 2010-09-02 09:38 UTC


disjunction trap? Does this mean you lost a magic item?

– Marcel 2010-09-02 17:22 UTC


Everyone has to roll next session. And I’m afraid the disjunction trap was all my fault. I see Muldin is on the best way to becoming even better liked than Muldoc. :/

– Jonas 2010-09-02 18:46 UTC


> Does this mean you lost a magic item?

No. It means I’m about to loose about 3/4 of ALL my magic items… (Will Save DC 23 is a bit high…)

– Daniel B 2010-09-03 06:56 UTC


No…. it wasn’t Muldin’s fault. In fact, it was the opposite - he rushed in to stop it but didn’t get there in time. ;) It was going to go off anyway, and nobody really had a chance to figure out what it was.

– Peregrin 2010-09-03 07:57 UTC


Thanks, Marco ;)

Yeah it was kind of unfair, not even my 32 spellcraft and the bards 34 something check did help us recognize that a spell was charging up … Bad Paizo!

– Jonas 2010-09-03 09:07 UTC


Hm, I felt it was a tricky thing, yes. The adventure said that the malfunctioning rod of cancellation was going to go off in 1d10 rounds when the party enters the room. I rolled a six; and there was some buffing and spell casting and Healing skill use going on before it went off. I tried to keep track of time as fairly as could. As for the skill uses: I think Spellcraft needs to have a visible spell effect, of which there was none, and I could think of no other uses of skills without blatantly revealing the trap. Detect Magic and Spellcraft needed three additional rounds. Maybe handling the rod, touching it, analyzing it, would have allowed for more skill checks. But time was running out… There were also two point one warning signs on the way in: a lousy riddle from the magic mouth ;), a scene of mayhem, and a the flickering electrical discharges. One possible way to react would have been to retreat back into the corridor and see what happens before doing anything else. We’ll assume that’s what Siha did… :)

Anyway, that’s all I have to offer in defense of my handling the trap. But yes, this trap was not easy to avoid (and thus possibly “kind of unfair”) and it will probably turn out to be very costly…

– Alex 2010-09-03 09:25 UTC


I still think it should be Muldin’s fault that the trap went off - the party cannot know that the trap was set to fire anyway, and in character it looked like this:

Muldin goes to the rod, picks it up, everyone is hit by disjunction.

So - yeah - blame me! :)

And Alex - you don’t need to offer anything in defense of your trap-handling - it was ok. Unfair, yes, but that’s how the AP states it should be. :)

– Jonas 2010-09-03 10:12 UTC


MUUULLLLLLDIIIIIIINNNNN!!!!!!!!!

;)

– Peregrin 2010-09-03 17:11 UTC


I wonder how long you will be throwing dice next session for your items? An hour?

– Siha 2010-09-12 11:01 UTC


Hm, I think it will be quick to roll the dice. The tough part will be fixing the character sheets. :(

– Alex 2010-09-12 18:57 UTC


Maybe we should start at 19:30 already, so we can start at 20:00 with the adventuring? It’s Knabenschiessen anyway…

– Muldin 2010-09-13 09:24 UTC


See Info for markup rules.

To save this page you must answer this question:

Please say HELLO.