Comments on Muldoc Malik

Well wait a moment. That rock put you down to -10 hp if I recall. I notice you levelled. Calculate in the extra hp and you’re on -7 or so. You’ll still have to sell it to alex, but I have confidence in you.

Hang in there buddy. We’re coming for ya.

– Marco 2010-02-06 12:15 UTC

Haha, yeah well, that’s the ideal situation in case i get revived. And healed. Which you guys might or might not do, I’m well aware of that. :)

– Jonas 2010-02-06 22:37 UTC

Hmmm… That’s a good point. Muldoc does tend to fry his share of innocent bystanders. But then again, his actions have probably saved more lives, whether you like to admit it or not. :)

Well Peregrin carries a wand of cure light around for situations like this, and antímata might have some juice left in her lay on hands. Who knows, come next session you just might still be breathing.

– Marco 2010-02-06 23:19 UTC

I don’t quite follow the reasoning. Nobody really dived after the gnome. Even if we assume a -7, everybody was perfectly happy to accept that -10 was final and just recover the body. I will assume that enough rounds passed and that the gnome has died.

Perhaps we should institute a new rule: When somebody drops below, the player is not allowed to say anything except “I drop” and hand me a note saying how many hitpoints they have. In another campaign this is how I handled it as a player, and it thought it made these situations much more interesting because nobody knew how close to dying fallen comrades were.

– Alex 2010-02-07 00:15 UTC

Well, I did say it was a concept in need of selling. ;) (Jonas, time to tag in. You’re on your own from here on.)

At the very least there are a few stabilization rolls to make, and you’d only have lost half a level. In fairness, it’s by the DM’s mercy we’re allowed to level moments before death.

Oh, and I like the idea of not communicating health in terms of hp. Cuts down the meta gaming and feels a bit more in character. Good idea.

– Marco 2010-02-07 13:20 UTC

Alex: actually, I was telling you the next round that I was floating on top of the river peacefully… bleeding slowly. No one cared about the stabilization rolls because time was running out (in real-life) and everyone wanted to finish the fight before Marcel had to leave…

but yeah..

I guess Muldoc is currently in some kind of schrödinger’s cat-like superposition, alive and dead at the same time?

– Anonymous 2010-02-08 14:44 UTC

Oh, and Marco: …I’m on my own…I think Muldoc has heard that before, why do you think he got so … optimistic, caring and in constant worry about other people’s health and lives ;)

– Anonymous 2010-02-08 14:48 UTC

Well, decide amongst yourselves what you would prefer. I’ve already given my point of view. I’m assuming you’d want something like the following?

  1. Roll hitpoints.
  2. Roll as many stabilization rolls as this would have gained you.
  3. Retcon that one of the players who wasn’t too involved in the fighting at the end – Krom the bard maybe? – saved you.

– Alex 2010-02-08 15:59 UTC

Hmm thanks but … feels like cheating. You’re right Alex. Retcons suck. Muldoc died heroically at the battle of sandpoint, too exhausted to activate his random deflector when the giants attacked after the dragon was slain.

Now the question is… will the group pay for his resurrection?

– Jonas 2010-02-08 23:05 UTC

we always do

– Marcel 2010-02-08 23:31 UTC

Plus you just beat back the stone giants. I’m sure the owner of the weapon shop will donate the magic heavy crossbow +1 towards the fund to get the gnome raised in Manigmar.

– Alex 2010-02-09 10:04 UTC

We will certainly ask him! And the temple if the service (NOT the material component of course) is for free.

– Marcel 2010-02-09 11:56 UTC

Don’t worry. Your (body is) in excellent hands. Enjoy your foray into Celestia (hopefully), for you shall be back among the living before you can blink.

– Marco 2010-02-11 22:42 UTC

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