Wild Energy Substitution

Energy Substitution [Metamagic]

Source Complete Arcane, p.79

Description You can modify an energy-based spell to use another type of energy instead.

Prerequisites Knowledge (arcana) 5 ranks, any metamagic feat.

Benefit Choose one type of energy (acid, cold, electricity, or fire). You can then modify any spell with an energy descriptor to use the chosen type of energy instead. An energy substituted spell uses a spell slot of the spell’s normal level. The spell’s descriptor changes to the new energy type—for example, a fireball composed of cold energy is an evocation [cold] spell.

Special You can gain this feat multiple times, choosing a different type of energy each time.

Wild Energy Substitution [Metamagic]

Description Some energy-based spells deal a random type of energy.

Prerequisites At least one level of wild mage, Knowledge (arcana) 5 ranks, any metamagic feat

Benefit Similar to “Energy Substitution”, but with the following differences

variant 1d6colorenergy type
1redfire
2orangeacid
3yellowelectricity
4bluecold
5blackhalf damage of original type
6multihuedroll dice twice, half damage (rounded down) of each type, ignore further 6s
variant 2d4colorenergy type
1redfire
2orangeacid
3yellowelectricity
4bluecold
variant 3d8colorenergy type
1redfire
2orangeacid
3yellowelectricity
4greenpoison
5bluecold
6indigosonic
7violetforce
8multihuedroll dice twice, half damage (rounded down) of each type, ignore further 8s