The characters defeated the guardian golem, the sinspawn, and the warriors or wrath, and struck a deal with the highlady of wrath Athroxis. In exchange for her help in getting their friends back from the succubi and for some help in getting ready with the fight against Karzoug, the party would help her leave the runeforge (possibly to find a way to revive runelord Alaznist).
The party manages to leave the runeforge! Athroxis disappears. The party returns home to Sandpoint for some rest & recovery. Every Party member get’s to enchant one weapon.
Present: Tumma, Peregrin, Lidda.
- XP for level 13 characters: 10080
- XP for level 12 characters: 15120
- XP for henchmen: 5040
Indecision has split the party. Antímata will not leave her friends behind and will guard the entrance to the halls of Lust. The iron golem guarding the Halls of Wrath was formidable, but size does not scare me. Us smallfolk are hardy and determined. There are many ways to trip a giant. We rest in the Halls of Gluttony and a plan is hatched.
Tumma, Lidda and I stand before the Halls of Wrath. First I uncork the smoking bottle and hold on to it tightly as a jet of smoke gushes forth, filling the room. Lidda and Tumma begin their incantations as I pull my fog goggles into place. The room clears and I can make out the shape of the iron golem through the haze. He begins firing blindly into the room as we approach. Through the graces of Desna (acting through Lidda’s conduit) we are flying. I tread the air as it if it were solid, circling around to the right. The strange gunk Tumma rubbed into my palms is smells acrid and fizzes, and my stony skin glints in the dim light of the fog visors. Sidestepping the golum’s fist Tumma slaps his hary, gunky paw against the golem, smearing a streak of the same green gunk across its chest. I’ve never seen anything react like that to metal before. The surface visibly corrodes away gouging a sizeable chunk from the golem’s plating. I dart in and smear some more on the golem’s knee to similar affect. It’s working! The golem’s fists clang into Tumma’s rock-hard flanks and chips of stone begin flying. Tumma applies more gunk to the golem and pries bits of machinery out of the hole he created with his teeth. I get to work on the other leg. The golem changes tactics and steps back into the hallway, one giant hand closing around my waist as he does so. Impossibly, I wriggle free from his grasp. Desna be praised! We relentlessly smear the green gunk on every surface of the flailing, impotent golem until there is only a scattered pile of rust remaining. Never underestimate the little guys.
We fetch Lidda and continue to a room with two teleportation circles in it. We jump into the blue one and appear in room full of - wait for it - sinspawn. The room fills with smoke as I uncork the bottle again. The sinspawn charge, Tumma (the enormous bear that he is) roars, and I make myself unnoticeable and prepare my array of daggers. Tumma’s claws and teeth rip through their front, catching sinspawn after sinspawn in maw and mouth and rending them to bloody tethers. I let my daggers fly. Ogg encourages Lidda to join the foray and even she acquiesces. But I have been distracted and fail to notice the footsteps of six mages standing in a line in the next room. I rush out to stop them, but it is too late. They focus their fire in the room behind me, and I feel the heat at my back. Six fireballs detonate at once. Tumma is scorched but Lidda, having placed a sacrificial ward on Tumma takes thrice the punishment. Ogg refuses to let her die and heals her a little. She comes to and is able to restore her vitality while Tumma roars and unleashes his own inferno of flame upon the spellcasters. Desna be praised! There is little left to do but pick up the pieces.
We find one living and bring him around. Lidda, with Desna’s help, understands his speech. He explains that the portal to the right leads to the Hall of Testing, and that the portal to the left is simply the flesh warping lab where they create more sinspawn to fill their ranks. We have decimated them quite thoroughly, though more of his friends are in the lab. We let him live and return to Antímata to explain what we found.
We rest and return the next day with the intention of initiating dialogue with Athroxis, the mistress of Wrath. There are more corpses now than we had left - the price of failure it would seem. The flesh lab is deserted, so we step through the portal to the Hall of Testing. We are greeted by Athroxis, though she is not alone. Behind her stands a gigantic demonic creature I have never seen before, and two guards block the retreat portal. Lidda has placed upon me Desna’s gift of speech, and I greet Anthroxis in her own tongue. She is impressed enough of our decimation of her guards that she listens. She explains that she opposes Karzuk, and she would help us if we planned to defeat him. I required the return of my friends and unopposed access to the Hall of Testing, and we made a deal. You should have seen their faces when we showed up with the wrath mistress and her monstrous pet to negotiate their release. It all went rather swimmingly, and she even told us how to use the runewell to imbue our weapons. After performing the correct ritual and retrieving the proper essence, we can create seven types of weapons which will affect a particular type of sin. It’s also to know that Karzuk is the rune lord of greed, and that he resides within his resort at Xin Chalast.
With all that complete we followed the Peacock Feather’s instructions and activated a portal to the prime material plane from the Hall of Testing. Big win for the little guys, I say.
1st: burning hands, magic missile, shocking grasp, true strike
2nd: bull’s strength, mirror image, scorching ray, shatter
3rd: displacement, fireball, haste