Ghoul

Ghoul (Picture)

Aura of fear (1st circle) allows you to focus on one person within 30 ft and cause such fear that they have to save vs. spell or turn and flee in a random direction away from you for as many rounds as you have levels (ghouls: 2). Paralysis (2nd circle) allows you to focus on one person within 30 ft and cause such fear that they have to save vs. paralysis or be unable to move for 1 h as they experience death, burial or the pyre, worms gnawing at their bones, flames eating their face and the crushing weight of the earth. A paralyzed person will drop everything it is holding and collapse. Limited shape shift (3rd circle) allows you to change into the animal you feel most connected to (and no other). Ghouls turn into hyenas in order to move undetected from place to place.
The ghouls are evil hunger spirits, always craving for meat, obsessed with killing and eating, eager to lure you away from your friends, or to scare you into fleeing away into the darkness, to drag you into the depths of the earth, and to devour you, dead or alive. They can be found on battlefields after the slaughter and in graveyards where they dig up fresh corpses to eat. They cast spells and can teach them to you, for a price.

When hit by a ghoul, save vs. paralysis or drop whatever you’re holding and collapse, unable to move for an hour. Whenever possible, a paralyzed victim will be carried away into the darkness by one of the ghouls while the others continue fighting. The next round, the paralyzed victim is killed and the feasting begins.

HD 2 AC 6 1d4/1d4/1d4 + paralysis F2 MV 9 ML 9 XP 47; aura of fear and limited shape shift at will

Numbers: 2d8.

Names: Tooth, Hunger, Thirst, Dead, Stench.

Treasure: The dead they have eaten will have owned a few things. 30% for 1d6x1000 sp, 20% for 1d6x1000 gp, 30% for 1d8 gems, 20% for 1d6 jewelry, 20% for a magic item.

Terrain: caves, deserts, ruins, savannas.

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