Gnolls are hyena-people living in a matriarchal society. They have powerful jaws and they are tenacious hunters and strong fighters, armed with falchions or spiked clubs, composite bows, and wearing a segmented cuirass.
Some gnolls seem to think that they have much in common with ghouls: they both eat people. But then ghouls like to shape shift into hyenas. That is why some gnolls fear that their hyenas might be ghouls. It’s a difficult relationship.
HD 2+1 AC 5 1d10 MV 9 ML 8 XP 47
Numbers: 3d6. They live in small clans, accompanied by 1d10-2 hyenas (possibly none).
Names: Crusher, Marrow, Bloody, Happy, Hungry, Eater.
Treasure: they don’t carry a lot with them. 20% for 1d6×1000 gp, 20% for 1d4×100 pp, 10% for 1d8 gems, 10% for 1d8 jewelry, 10% for a magic item.
Terrain: mountains, savannas, swamps.
Player characters: gnolls gain levels like fighters; their minimum strength is 9; 6th level is their maximum—they’ll never be “a captain of a small army” (see People).