We are mostly 5 to 6ft tall. Humans met in the wild can be farmers near a village, merchants on the road, or bandits and pirates. Most will be armed with cheap weapons and armor: clubs, spears, slings, helmets, shields. Better armor is reserved for professional soldiers and mercenaries.
HD 1 AC 8 1d6 F1 MV 12 ML 7 XP 10
One common slur often used by orcs and lizard people is to call us “monkey people”. They all call themselves “human” in their own language, naturally, and so when they see us, they think we look like them except that we seem to have monkey heads.
Numbers: groups of 1d4×10 on the move seeking safety in numbers accompanied by 1d8-1 war dogs (possibly none). When encountered in deserts, these people will have camels with them; in the savanna or other open lands, these people will have horses with them. Use horse stats in either case. One mount per person, at least.
Names: Aaron, Berta, Claudius, Dagmar, Elena, Ferdinand, Gertrude, Hannibal, Isolde, Justinian.
Treasure: the wealth they have will be plunder, tribute or taxes on the way to a larger settlement. 20% for 1d6×1000sp, 20% for 1d6×1000gp, 30% for 1d8 gems, 20% for 1d4 jewelry, 10% for a magic item. Their leader may own more magic items: 5% per level per item type.
Terrain: deserts, forests, jungles, mountains, ruins, savannas.
Stronghold: A human stronghold will usually have more people (5d6×10) and it will be ruled by a local warlord or sorcerer (a fighter or magic-user of level 9) as well as their subordinate (a magic-user or fighter of level 7) and two aides (a magic-user and a fighter of level 5).