A typical stat block:
Bel, Slayer of Men HD 10 AC 2 flaming whip (no damage but on a hit it grants +4 on the hit with the sword in the same round and on a 20 it disarms the opponent) or 1 flaming sword (3d6) MV 9 SV 7 ML 12; flaming aura deals an extra 1d6 to everybody nearby; immune to non-magic weapons; immune to fire
HD are hit-dice; roll as many d8 to determine hit-points. A +1 or +2 means that the monster attacks as if it had a HD more, so it is relatively ferocious.
AC is armor class and determines how hard it is to hit.
|7||leather armor, eg. thieves|
|6||small and fast creatures such as goblins|
What follows are all the attacks that require a to-hit roll. Special abilities and spells are listed at the end.
MV is the movement rate. Often a note is added to explain unusual values, eg. MV 15 (fly).
|15||slow flying creatures|
|12||normal clothes, leather armor|
|3||plate mail and carrying a lot of treasure or extra equipment|
SV is the saving throw. Ordinarily it is simply 19-HD, -2 if a bit more resistant to magic or otherwise tougher.
ML is the morale score.
|2||animals that will always run|
|3||animals that will fight when cornered|
|4||herbivores defending their young|
|8||well led humanoids|