Only retainers will join player characters on adventures. You can read more about retainers in the Basic Rules.
|torch bearers and porters||human||5 sp/day||none|
|men-at-arms level 0||human||1 gp/day||see subtable for humans|
|demihuman level 0|
(elves, dwarves, halflings)
|other||3 gp/day||see subtable for demihumans|
|anybody with levels||1/3 share of all treasure found||special|
Mercenaries and servants live in the houses, caves, towers and fortifications assigned to them. They do not go on adventures.
|servants, cooks||human||1 gp/month||6||none||9|
|human||3 gp/month||8||sword, shield, leather armor||6|
|light infantery||goblin||1 gp/month||7||sword, shield, leather armor||6|
|human||4 gp/month||8||sword, shield, chain mail||4|
Mercenaries expect their employer to maintain their equipment. This improves morale by +1.
When hiring pay 5 gp to hire a town crier. Pay an extra 5 gp to gain +1 to the following rolls. Roll for the number of candidates, then roll two dice per candidate.
|1||0||torch-bearer or porter|
|2||1||torch-bearer or porter|
|3||2||torch-bearer or porter|
|4||3||human level 0|
|5||4||human level 0|
|6||5||demihuman level 0|
|7||6||demihuman level 0|
Torch-bearers and porters will not fight. They carry no equipment (AC 9). Even if equipped with arms and armor, they will always flee or surrender. Roll separately for hit-points (hp) and equipment.
|Humans Level 0|
|4||3||spear (may fight from the back row)||9|
|5||3||hand axe, leather armor||7|
|6||4||hand axe, leather armor, shield||6|
|7||4||sword, shield, scale mail||5|
Level 0 elves cast no spells. Note that monster hit-points are determined separately.
|Demihumans level 0|
|1d6||hp||Race and Equipment||AC|
|1||1||halfling with dagger, short sword, sling, buckler, breastplate||6|
|2||2||halfling with dagger, short bow, leather armor||7|
|3||3||dwarf with dagger, 2H war axe, chain mail||5|
|4||4||dwarf with dagger, war hammer, crossbow, shield, banded mail||3|
|5||5||elf with dagger, sword, shield, chain mail||4|
|6||6||elf with dagger, short sword, long bow, chain mail||5|
|7||6||monster from the surrounding area, roll another d6: |
1. goblin: HD 1-1, AC 6, Atk 1 short sword (1d6)
2. gnome: HD 1, AC 5, Atk 1 pick axe (1d6)
3. lizard man: HD 2+1, AC 5, Atk spear (1d6+1)
4. frog man: HD 2, AC 4, Atk 2 claws and 1 bite (1d6 each)
5. ogre: HD 4+1, AC 5, Atk 1 club (1d10)
6. troll: HD 6+3, AC 4, Atk 2 claws (1d6 each) and 1 bite (1d10)