World Building

Problem: The divine wind is fading away.

Fix 1: Aelwin the Foreman builds the Nimbus Generator and an army of mechanized men to run it.

Personalities: Aelwin the Foreman

Laid back, can walk through the air, pictured holding a hammer and an anvil by the horn.

Locations

The Cylon

The Sunken Wonder

Jime, the Red City

The Lighthouse

Evidences

Iron Church

Iron Apostles

Robots

Items

Iron Grenades: Throw as an action. Target takes 2d6 lightning damage, dex save for half.

Mechanized Arm: Advantage on Strength check once per day. Breaks on a Nat 1 and needs to be repaired by Aelwin.

Scuttler: Mechanized windup spider. Can carry and deliver small items.

Fix 2: Astrid, Mother of Monsters loses control of her cyclonic magics and tears open a rift into the Everlands.

Locations

The Rift

Mud (a city of monstrous folk)

Vinn. A place where students lost in time mourn the passing of their great teacher. Sealed away by Astrid after the emergence of Arka.

The Caves of Chaos

Evidences

Magic

The blights. Large, barren patches stripped down to the earth where Astrid’s fell magic touched ground.

Arka, the Monster King.

Monsters with mechanized parts.

Salt Cult

False Iron Apostles

Grant Farson ‘The Grinnin Kid’

Items

Four Tomes of Astrid. Said to either drive readers insane or grant great insight.

Student’s Wands. Created in bulk by acolytes of Astrid. Cast random level one spell. (Roll 1d50)

False Iron Apostles

Fix 3: Draketamer Grim assembles his dragons to begin the Great Circle. After two revolutions, he lost control of his drakes, who imprisoned him within the Hauntroost

Locations

The Hauntroost

Dragon Statue Garden

Spouttown

Evidences

Items

Fix 4: A detached sect of Astrid’s school decide to retreat into the ground, mutating their bodies to allow them to burrow.

Locations

Tunnel Networks

Bell

Evidences

Bee People

Scorpion People

Items