The party captured an elf using improvised grabbing & grappling rules and prevented him from killing himself. They used thought detection and charms on him, and were able to get some hints about a secret slaving operation going on. The party didn’t act on it immediately and locked the elf away, where he was conveniently killed by Gorse. But the party never realized.
The party went on a scouting mission and discovered more than 2000 elves had assembled.
Only on the last day before the big attack did Sordrun watch the outsides of the station at night and was able to surprise and kill Pedrune.
Eventually (after the session ended) the party discovered what Pedrune had been up to: He had been planted here by a competitor of the Aspis consortium but had decided to double-cross both by raising a zombie army. And this he did under the cover of the “cold house” where he had already animated twelve corpses. He had a secret deal with some elven rangers that led elves into traps and captured stragglers for him. He was just about to meet some of them when he was killed…
Feel free to add an in-character report.
Did you escape with the boat? Did you negotiate a peace with the elves? Did you side with the elves once you learnt more about the secret mine underneath the station? Or did you beat back another wave of at least sixty elves? Either option would have allowed you to survive.
Pedrune also had a strange magic compass on him that keeps pointing into the jungle. It points us to the next adventure, in fact. You can keep these characters or make new ones. Have them at level eight. I’ll take Marco’s advice and have them half way to level nine.
The next game will be the first Monday in December. The party has been following the directions of the strange magical compass for weeks and is finally approaching the target.
|Kassandra||43½ / 80|
|Pepe||68½ / 80|
|Al||68½ / 80|
|Sordrun||58½ / 80|
|Iiro||25¼ / 80|
The DM says: