Feel free to add your thoughts here
- I miss “looking forward to the next class level”. DnD offers more goodies if you get a new level. There was much “between game session talk” about “what you gonna take next” and what feats etc. This is probably gone now since there is nothing to choose from.
Rule related thoughts:
- It’s just impossible to protect yourself against known dangers (fire, deathspells, acid, …) - Critical hits are no big deal anymore, except for the monsters - Paying HP for spells: either you like it or not. I’m not comfortable with it, but we’re still testing this.