1) Campsite; 2) Meals; 3) Watches; 4) Encounters; 5) Recovery 6) Downtime

Step 1: Campsite

What will you sleep on? Are there beds? Bedrolls? the floor?

What is your shelter? Tents? A building? Nothing?

How warm is it? In mountains and caves one blanket per person is required for comfortable sleep. In tropic heat no comfortable sleep is possible (unless you are a native to the climate).

Step 2: Meals

What do you eat? Fresh/Travel/Iron rations? Can you cook (Fresh and Travel rations can be cooked)?

Do you have enough water if you don’t eat? (normally included in rations)

Were you at a banquet/feast?

Step 3: Watches

There are four watch periods à two hours. A character can complete a watch period and still get enough rest to become well rested the next day.

Step 4: Encounters

The time of an encounter is determined randomly (1d4) and occurs during a watch period.

The rate of encounters is: 1d10 at night while stationary and 1d8 during the day when stationary.

Step 5: Recovery

Spell Points (SP) are recovered at 1/rest. All characters of level 5 and above recover 2SP/rest.

Hit Points (HP) are recovered at (1+level)/rest. All penalties and bonuses are cumulative.

HP bonusHP penaltySP penalty
+1 cooked food-3 no food-1 too cold
+2 Banquet/feast-2 not enough food*-1 too hot
+1 Booze!*a-1 no bedding-3 exposed to bad weather
+2 Dwarven Lager*a-3 exposed to bad weather-2 not enough food
+1 Down matress-1 too hot-1 not enough rest
+2 featherwood bedframe-1 too cold-1 there was an encounter

Step 6: Downtime

Only occurs between sessions. The standard period is 1 week of resting.

SP recovery is thus 7 (14 if level 5 or higher)

HP recovery is thus assumed to be complete (heal to full).

Exceptions to this can be: disease, curse,