Weapons

Max damage: The amount of dice you can inflict at maximum per attack

Weapon order:

PositionCategory
1stDagger
2ndCrossbows (1st Use)
3rdJavelin
4thMace/Club (Flail)
5thAxe
6thSpear
7thHammer (Maul)
8thSword
9thSpear (Halberd)
10thBow (Crossbow subsequent use)
11thStaff + Sling
2HTwo-Handed versions (!)
12thSpells/Wands
13thArtillery/Firearm

Max damage: The amount of dice you can inflict at most per attack

Daggers

Crossbows

Javelins

Maces/Clubs

Axes

All axes ignore 4 of the enemy’s Block be it provided by a shield or from magical sources

Spears

All Spears negate the wielder’s penalty for being at lower height than the attacker (i.e. Footman penalty)

Hammers

All Hammers have their max damage increased by 1 if the enemy wars a coat of plates or heavier armor

Swords

All Swords break ties with non-sword weapons

Spears

All Spears negate the wielder’s penalty for being at lower height than the attacker (i.e. Footman penalty)

Bows

Staves

Slings

Halberds

All Halberds negate any and all bonuses and penalties from height (as long as you don’t completely ignore the enemy)