Converting Weapons

Campaign Wiki Knightsnmagic: Editing Weapons

Editing Weapons

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Max damage: The amount of dice you can inflict at maximum per attack

Weapon order:

=PositionCategory
1stDagger
2ndCrossbows (1st Use)
3rdJavelin
4thMace/Club (Flail)
5thAxe
6thSpear
7thHammer (Maul)
8thSword
9thSpear (Halberd)
10thBow (Crossbow subsequent use)
11thStaff + Sling
2HTwo-Handed versions (!)
12thSpells/Wands
13thArtillery/Firearm

Max damage: The amount of dice you can inflict at most per attack

Daggers

4 ShankShiv*Knife 5 Dagger 6 Tanto 6 Assassin’s Dagger (7 max if DEX >= 15 and +1 max for every 5 DEX thereafter)

Crossbows

2 Hand Crossbow (concealable) 3 Crossbow 4 Arbalest (+4 damage)

Javelins

2 light 2 Heavy (+4 damage)

Maces/Clubs

3 Heavy BranchTable Leg 4 CudgelClub 5 MaceNailboard (6 max if the target wears chainmail or lighter armor) 7 Flanged Mace 6 Wooden Flail (2H, ignores 4 block, fumble wounds the wielder instead) 12 Small Tree (2H)

Axes

All axes ignore 4 of the enemy’s Block be it provided by a shield or from magical sources 4 HatchetTomahawk 5 8 Battle axe 9 Dane axe (2H)

Spears

All Spears negate the wielder’s penalty for being at lower height than the attacker (i.e. Footman penalty) 5 Hunting Spear (If the struck is an animal, he takes a wound of 6 upon his next attack on the wielder) 8 Primitive/Soldier’s spear 7 Pike (2h, negates opponent’s height bonus, can be used in very dense formations) 9 Great Spear (2h, negates opponent’s height bonus)

Hammers

All Hammers have their max damage increased by 1 if the enemy wars a coat of plates or heavier armor 4 Blacksmith’s 7 Warhammer 8 Maul (2h)

Swords

All Swords break ties with non-sword weapons 6 shortsword 8 Sword 10 Claymore (2H)

Spears

All Spears negate the wielder’s penalty for being at lower height than the attacker (i.e. Footman penalty) 5 Hunting Spear (If the struck is an animal, he takes a wound of 6 upon his next attack on the wielder) 8 Primitive/Soldier’s spear 7 Pike (2h, negates opponent’s height bonus, can be used in very dense formations) 9 Great Spear (2h, negates opponent’s height bonus)

Bows

3 Shortbow 5 Longbow

Staves

5 Staff

Slings

2 Shepherd’s sling

Halberds

All Halberds negate any and all bonuses and penalties from height (as long as you don’t completely ignore the enemy) 11 Glaive (2H) 11 Pollaxe (2H) 11 Guisarme (2H)


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