I still wonder: 150 minutes battle, 10 rounds, makes 15 minute for each round. Where do we loose so much time? I do not remember people making slow turns.
– Sektat 2008-08-21 10:39 UTC
Makes all in all: about 1 minute per Monster/Character….
BTW: I still seem to miss a pair of monsters in the XP section:
– Daniel B 2008-08-21 11:09 UTC
Archers = blackspawn exterminators
The firebelchers were in fact missing.
– Alex 2008-08-21 11:37 UTC
I think it was probably the most complicated fight we’ve had. There were multiple groups of monsters, each having their own set of special abilities and magic items, and there were a lot of them.
That, and ten rounds is a really long battle. Especially at our level. Normally an outcome is settled in the first few rounds.
I think, that if there were no confusion effects in that fight it would have been a fantastic fight.
– Marco 2008-08-21 15:34 UTC
When I talked it over with Marcel we realized a mistake: The Chaos Diamond will make you stunned, first. That would have had two interesting consequences:
With a Heal spell, Saito would have been able to help her, and she in turn would have been able to cast Heal on Nanami.
– Alex 2008-08-21 20:38 UTC
In the very last corner of my memory (I try really hard to “verdrängen” this episode from my consciousness…) I find a picture which tells me that we didn’t forget about the stunning because in fact I was stunned for a round (at least I played it that way - I think)… maybe the guys where so thrilled by the battle that they realized only in the folling rounds that it would have been really important to take care for Aurin - I dunno exactly what was going on with the other characters in that round, but rember that at the point we started discussing about reaching Aurin (and actually I think it was in my stunned round that Saito had a specific reason why he coudn’t reach Aurin - Dani explained serveral things to me…), it was already too late because Aurin was far far away because of haste. The next possible creature to attack was in her case something in the village what we probably could have easily changed… I mean, from a distance it looked like the guys where not really desperate for hitpoint or anything else in that fight - so, some nice little, critical, attacks from Aurin would only have provided some more flavour to the game…
– move 2008-08-22 10:37 UTC
I think we were talking about reaching you when one of you had a round of “incoherent babbling”. I don’t remember any “stunning” come into play (which would have resulted in dropping weapons etc)
There still would have been the problem of running past the dragon and actually reaching you (since both of you were flying and “Heal” is a touch spell)
– Daniel B 2008-08-22 11:46 UTC
We had stunning before (Sound burst) but I don’t remember the fact that we ever played out the weapon dropping… I imagined to just stand around immobilized for 6 secs…
– move 2008-08-22 15:15 UTC
BTW: Saito gained the level last time (as actually written there… )
– Daniel B 2008-08-25 09:15 UTC
… Correction: one before last time
– Daniel B 2008-08-25 09:17 UTC