Goblin Punch: Giant Ants: Stats for three kinds of giant ants, info on how they react, variants, anthill variations, obstacles within, other non-ants within, ant nobility with quests and the like, rewards,
Library of Attnam: Čert: Czech take on Hell and its inhabitants is perhaps a bit unusual. In pretty much every story, the devils (or rather čerti, singular čert) and Hell are displayed in a positive light. Čerti are not malicious, true evil is always found among humans. Čerti might be lazy, bureaucratic and ineffectual, but in the end they are there to punish and take away the sinners, thus leaving Earth a bit better off than before.
The Bogeyman's Cave: Random Humanoid Generator: It was made with the excellent point “that monsters should be local affairs for the most part…[&] in a sandbox game it is almost essential to give each area its own feel.” Protip: use d% but with d6 for the table. He also has cool examples, like the Forest Dwellers, “7 foot tall humanoids” who “worship a hag, who they see as a god. When the hag wishes, [they] leave their woods and wreak havoc at her behest.”
Goblin Punch: False Hydra: A hydra using mass charm and mass suggestion and mass dominance to remain invisible and eat. Whole villages are enslaved and eaten.
Goblin Punch: Outsider Psychology: What would an individual do if it knew of all the parallel universes in which it also existed? Does this explain how the slaad act?