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The Adventure
Beginning the Adventure
Top 100 City Encounters and Plots
: 100 story hooks for cities, with little use of “the player must do this” and lots of blatant or implied open question left on the table for each hook.
Daddy Grognard Holy Hooks
Daddy Grognard Hooks Apocalypse
Daddy Grognard Hooks You Can Bank On
Daddy Grognard A Right Royal Bunch of Hooks
Party Size and Composition
Ten Foot Polemic: Animal Training for Non-Rangers
: how to train your pets
Shams Grog n Blog: Entourage Approach
Organizing a Party
Elfmaids & Octopi: d100 Tragic Old Murder Hobos
Save vs. Total Party Kill - Why Are We Together
Hack & Slash: Megadungeon Adventuring Hooks
Time
OD&D Discussion: Keeping track of turns during crawls/wilderness
Movement
An Abominable Fancy: B/X Movement Charts and Calulator
: download Google Doc as Excel Sheet and you should have a nice little calculator at hand
Alex Schroeder: 2012-06-20 Hexcrawl Procedure
The Retired Adventurer: A Procedure for Exploring the Wilderness
Hidden in Shadows: A Matter of Inches...
OD&D Discusion: Sneaking and Hiding without Thieves
Blood of Prokopius: Holmes & Cook - Movement
Encumbrance
daimon games: Combat: initiative in your inventory
Alex Schroeder: 2014-07-12 Rule of Uncool
: Start reading from your character sheet until somebody at the table facepalms…
Methods & Madness: Encumbrance, Movement and the rule of four
: Alternate encumbrance system, in one single PDF page.
Methods & Madness: The utility belt
: A rule to fix cost, weight, and inventories, for any system
was gary right about gold coin weight? « Blog of Holding
: 10 gold per pound means reasonable, poker chip sized coins
Arts & Crafts: Morbidly Encumbered edition
: item cards and blue-tac for your inventory; lots of other rules for weapon tags, movement, exhaustion, chases
Quickly, Quietly, Carefully: Simplified encumbrance, movement, and wandering monster checks
: Just use the armor to determine your movement rate.
Dungeon of Signs: HMS Apollyon Exploration Rules and My take on the Overloaded Encounter Die
: One significant item per point of strength.
WWCD?: Player's Guide
: Simplified encumbrance based on max number of items = strength rating
Roles, Rules, and Rolls: Putting Two Great Encumbrance Ideas Together
Making Encumbrance Work | Papers and Pencils
games with others: Inventory Management & Encumbrance in Older D&D (Part 2)
Rotten Pulp: Matt Rundle's Anti-Hammerspace Item Tracker
Delta's D&D Hot Spot: Encumbrance
Delta's D&D Hot Spot: On Bags of Holding
Light
Dungeon of Signs: Luceat Lux Vestra - Making Light Management More Interesting in Old School Games.
Dungeon Design: Light, Distances & Decisions
Old School D&D Mechanics - Infravision
Doors
Ode to Black Dougal: Marked For Death
– getting thrown into prison and escaping
Traps
The Retired Adventurer: Trapplications
: Roll for random trap, and roll for evidence of the trap being nearby.
I Don't Remember That Move: d20 Traps
A New Way to Handle Exploratory Skills
Jovial Priest: find traps or FIND TRAPS
Telecanter's Receding Rules: Traps! (quick trap generating)
Hack & Slash: Spellbook Traps
Tricks
Roles, Rules & Rolls: Endless Bag of Tricks
Jeff's Mutation Table Compilation
Hack & Slash Dungeon Tricks & Traps
Experience Points
Melancholies and Mirth: Dungeonless OSR Gameplay: Selling Occult Information as Generic Quests
: Incentives for questing and exploring while keeping xp for gold: selling information, heads, maps
Dungeon of Signs: Carousing Tables - HMS Apollyon Player's Guide
: Carousing can provide additional experience, either directly or by providing time for reflection on the events of recent expeditions.
Dungeon of Signs: Drunk in Denethix - ASE Carousing Table
Dungeon of Signs: The Price of Knowledge - Carousing for ASE Scientists
Jeffs Gameblog: Party like its 999
Roles, Rules & Rolls: Carousing, Inc.
Troll & Flame: Negative XP
The Tao of D&D: Experience Solved
Jeff's Gameblog: eXPloration
Streamlined Alternate Approaches to Various Adventuring Rules
The Nine and Thirty Kingdoms: When to Use Search Rolls
: Simple Searching - Just describe!
Ynas Midgard's RPG Blog: Rappan Athuk - Stages of Play
Hazard System | Necropraxis
: The six-sided Hazard Die deploys threats, manages resources, keeps time, and tracks light.
Dungeon of Signs has
its own interpretation of this approach
as well.