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The Encounter
Dungeon Fantastic: Negotiating with Monsters: Common PC Errors
: Mistakes players make made when negotiating
Hack & Slash: On the Monster Conversation
: Talk first, fighting optional
Order of Events in One Game Turn
Overloading the encounter die | Necropraxis
: Roll 1d6. 1 is an encounter, 2 is a clue, and so on
Surprise
Ynas Midgard's RPG Blog: Alertness and Stealth
Roles, Rules & Rolls: Surprise rules & guidelines
Quickly, Quietly, Carefully: Consolidated Surprise Roll
Old-School Psionics: Understanding 1e surprise rules
Monster Reactions
Simple Socializing: The Give & Take System | Papers and Pencils
games with others: Morale, Reaction Rolls in any kind of D&D
: Use a morale check to see whether monsters remain loyal to their bosses or their nature, or whether they agree to your proposals.
The Alexandrian: Hostile Forces
Combat
Ten Foot Polemic: TFP DMG: How To Run Combat
Against The Wicked City: On romantic fantasy and OSR D&D
: “If you use the reaction system, then instead of the dungeon becoming a series of tactical combat challenges, it becomes a network of social challenges.”
Trollish Delver: Here's why combat is probably holding your game back (and how to fix it)
: make sure you use the reaction and morale rolls to make sure enemies will not fight to the death
How to Start a Revolution in 21 Days or Less: Why D&D Has Lots of Rules for Combat: A General Theory Encompassing All Editions
Ynas Midgard's RPG Blog: Alternate Rule for Paralysis
The Lizard Man Diaries : Ascending Armour Class for Labyrinth Lord
: New AC = 20-AC. Players get a bonus to hit.
Critical hits!
Roles, Rules, and Rolls: Combat Escalation
Creepy Combat Commentary
Combat Sequence
daimon games: initiative in your inventory
: Use inventory slots as a measure for your initiative
Basic Red: Initiative Should Kill You
: An argument for group initiative.
Ynas Midgard's RPG Blog: Marvel-esque Initiative and Turn Sequence
Initiative: Declared, Phases, Speed and Length | 1d30
Eldritch Wizardry Initiative for use in Ad&d
Troll & Flame: Combat Sequence of Play
Grumpy Old Troll: OD&D Chainmail Combat
Old School Psionics: Initiative, Weapon Speed, & Charging
Defensive Movement
How to Attack
Players Are Never Going To Stop Calling Their Shots | Papers and Pencils
: a way to handle called shots
Protecting Party Members In Combat
Troll & Flame: Choice via Simplicity
The Tao of D&D: Weapon Breakage
B/X Blackrazor: Auto-Hits
Tales of the Rambling Bumblers: Super-Simple Combat Maneuvers
Target 20 System
(simplified attack and saving throw system by Daniel R. Collins)
Advanced Gaming & Theory: Random Combat Events
Carapace King: Fighting Giant Monsters
Damage
Homebrew Homunculus: D&D Without Damage Dice
: Every attack takes hit dice straight
Cavegirl's Game Stuff: Horrible Wounds in OSR games
: Getting mutilated, bleeding and otherwise suffering when you hit 0 HP.
d20 table for critical hits and fumbles
The One Death & Dismemberment Table to Rule Them All
Death & Dismemberment: [D&D
On Death & Dismemberment Tables]: List of Death & Dismemberment tables
Delta's D&D Hotspot: Area of Effect Images
: How many targets are hit by a fireball spell, a red dragon breath cone, if you’re not using a battle map?
On Death & Dismemberment Tables
: Includes a list of implementations and a discussion of its benefits.
Straits of Anián: We are eaten forever
: An alternative to level drain: loss of humanity, rolled on a table.
Degree of Success as Damage | Necropraxis
1, 2, 3 Hit Mooks
: Don’t worry about tracking every last hit point.
Jeff's Gameblog: Consolation Prize-based Weapon Mechanics
Trollsmyth: Shields will be splintered
Akratic Wizardry: Anyone can Backstab...
Troll & Flame: Deadlier Death and Dismemberment
Overclock your Damage
Missile Fire
The Nine and Thirty Kingdoms: Rain of Death
Delta's D&D Hotspot: Indoor Missile Ballistics
Delta's D&D Hotspot: Basic D&D on Archery
Melee
daimon games: bring the escalation die to the OSR
: How to add the escalation die to make combat faster and dangerous
Super-Simple Combat Maneuvers – Tales of the Rambling Bumblers
: The correct URL for an extant dead link
B/X Blackrazor: Two Weapon Combat
B/X Blackrazor: Class Based Variable Weapon Damage
B/X Blackrazor: Explaining D6 Damage
Class Based Limits on Damage
Rule of the Assayers I - Weapons, Armor, Combat
Super-Simple Combat Maneuvers
...and the sky full of dust: Simple Knock-Out Rules
Unarmed Combat
An Abominable Fancy: Grappling Rules, Compared
: short summaries of the various house rules out there
The Tao of D&D Unarmed Combat
Troll & Flame: Grappling
Weekend Wizardry: Unarmed Combat
The Sky Full of Dust: Goblin Kiss and other demihuman unarmed combat moves
Group Maneuvers
Vaults of Nagoh: Shield Wall rules
Cavalry and Mounted Combat
Delta's D&D Hotspot: Basic D&D on Cavalry
Jovial Priest: Rules for Mounts
Morale
Roles, Rules & Rolls: Encounter Reaction/Morale table
Walk Through of CHAINMAIL morale
Rule of the Dice: How I put crazy in my game (Sanity levels for D6 Horror)
Chase
The Retired Adventurer: An Updated Version of My Chase Rules
Roles, Rules, and Rolls: One Page Chases: Final
: Roll 1d6 for every 3 points of Movement you have to cover distance. A 1 indicates obstacles.
Kill It With Fire!: The Chase (an RPG mini-game to keep escaping exciting)
: A d12 table with an event each round for each side. Then they decide how to tackle the event, or roll against its DC.
Alex Schroeder: 2014-01-12 Chase Rule
: Using 2d6 to determine the outcome
Hill Cantons: Pursuit Rules for D&D
: Dice rolling is always fun for tension
Mass Land Combat
Mystic Bull Games: The Battle of Ravencrest Keep -- Dumb-assed Mass Combat for your B/X, OSR Games
: “Dumb-Assed Easy Mass Combat Rules for B/X and Other OSR Games” (link at the end of the blog post)
Mass Combat for The Black Hack
More Thoughts about TBH Mass Combat
How to Run CHAINMAIL: An Example using Tokien's Battle of the Five Armies.
Massive Combat System by Joesky the Dungeon Brawler
Microlite20: Mass Combat Made Easy
Old School Psionics: Mass Combat Rules - the easy way!
Jovial Priest: 'On the fly' mass combat rules
Saving Throws
daimon games: Saving Throw Effort
daimon games: d6 Saving Throws for LotFP
: A simple method to convert Saving Throws to d6 for LotFP, as if they were Skills
Favorable and Unfavorable Saves | Necropraxis
: going back to the three, but simpler
Hack & Slash: On Abstraction and Saving Throws
: how having five saving throw categories that don’t explain
how
you did it is cool because the abstraction is just right
Delta's D&D Hotspot: Saves as Severity