Order of Events in One Game Turn
Ynas Midgard's RPG Blog: Alertness and Stealth
Roles, Rules & Rolls: Surprise rules & guidelines
Quickly, Quietly, Carefully: Consolidated Surprise Roll
Old-School Psionics: Understanding 1e surprise rules
games with others: Morale, Reaction Rolls in any kind of D&D
: Use a morale check to see whether monsters remain loyal to their bosses or their nature, or whether they agree to your proposals.
The Alexandrian: Hostile Forces
Ynas Midgard's RPG Blog: Alternate Rule for Paralysis
The Lizard Man Diaries : Ascending Armour Class for Labyrinth Lord
: New AC = 20-AC. Players get a bonus to hit.
Playing D&D With Porn Stars: How To Keep Keep Simple Combat Interesting
Roles, Rules, and Rolls: Combat Escalation
Basic Red: Initiative Should Kill You
: An argument for group initiative.
Ynas Midgard's RPG Blog: Marvel-esque Initiative and Turn Sequence
Initiative: Declared, Phases, Speed and Length | 1d30
Eldritch Wizardry Initiative for use in Ad&d
Troll & Flame: Combat Sequence of Play
Grumpy Old Troll: OD&D Chainmail Combat
Old School Psionics: Initiative, Weapon Speed, & Charging
How to Attack
Playing D&D With Porn Stars: Called Shots
Protecting Party Members In Combat
Troll & Flame: Choice via Simplicity
The Tao of D&D: Weapon Breakage
B/X Blackrazor: Auto-Hits
Tales of the Rambling Bumblers: Super-Simple Combat Maneuvers
Target 20 System
(simplified attack and saving throw system by Daniel R. Collins)
Advanced Gaming & Theory: Random Combat Events
Carapace King: Fighting Giant Monsters
Death & Dismemberment: [D&D
On Death & Dismemberment Tables]: Includes a list of implementations and a discussion of its benefits.
Straits of Anián: We are eaten forever
: An alternative to level drain: loss of humanity, rolled on a table.
Degree of Success as Damage | Necropraxis
1, 2, 3 Hit Mooks
: Don’t worry about tracking every last hit point.
Jeff's Gameblog: Consolation Prize-based Weapon Mechanics
Trollsmyth: Shields will be splintered
Akratic Wizardry: Anyone can Backstab...
Troll & Flame: Deadlier Death and Dismemberment
Overclock your Damage
The Nine and Thirty Kingdoms: Rain of Death
Delta's D&D Hotspot: Indoor Missile Ballistics
Delta's D&D Hotspot: Basic D&D on Archery
B/X Blackrazor: Two Weapon Combat
B/X Blackrazor: Class Based Variable Weapon Damage
B/X Blackrazor: Explaining D6 Damage
Class Based Limits on Damage
Rule of the Assayers I - Weapons, Armor, Combat
Super-Simple Combat Maneuvers
...and the sky full of dust: Simple Knock-Out Rules
An Abominable Fancy: Grappling Rules, Compared
: short summaries of the various house rules out there
The Tao of D&D Unarmed Combat
Troll & Flame: Grappling
Weekend Wizardry: Unarmed Combat
The Sky Full of Dust: Goblin Kiss and other demihuman unarmed combat moves
Vaults of Nagoh: Shield Wall rules
Cavalry and Mounted Combat
Delta's D&D Hotspot: Basic D&D on Cavalry
Roles, Rules & Rolls: Encounter Reaction/Morale table
Walk Through of CHAINMAIL morale
Rule of the Dice: How I put crazy in my game (Sanity levels for D6 Horror)
Roles, Rules, and Rolls: One Page Chases: Final
: Roll 1d6 for every 3 points of Movement you have to cover distance. A 1 indicates obstacles.
Kill It With Fire!: The Chase (an RPG mini-game to keep escaping exciting)
: A d12 table with an event each round for each side. Then they decide how to tackle the event, or roll against its DC.
Alex Schroeder: 2014-01-12 Chase Rule
: Using 2d6 to determine the outcome
Mass Land Combat
How to Run CHAINMAIL: An Example using Tokien's Battle of the Five Armies.
Massive Combat System by Joesky the Dungeon Brawler
Microlite20: Mass Combat Made Easy
Old School Psionics: Mass Combat Rules - the easy way!
Jovial Priest: 'On the fly' mass combat rules
Delta's D&D Hotspot: Saves as Severity
Delta's D&D Hotspot: Saves as Severity
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