All In One
This is the big list of links at the [http://campaignwiki.org/wiki/LinksToWisdom/HomePage Links of Wisdom] . . . Characters <include "Non Player Characters"> == Treasure <include "Treasure"> == Preparing and Running . . .
1K - last updated 2016-08-31 08:02 UTC by Alex
This wiki [[About|collects cool OSR house rules]]. Feel free to [[How to Edit this Site|add, edit, improve . . . * [[Monsters]] * [[Non Player Characters]] * [[Treasure]] * [[Preparing and Running the Game]] (Dungeon . . .
2K - last updated 2018-11-12 16:46 UTC by Alex
* Maps ** Designing Your Own Maps *** Map-Driven Campaign Design: Sorted from most elaborate to most . . . Every room should contain a mapping issue, treasure, lore, or some danger. Mix and match. **** . . .
32K - last updated 2020-12-23 02:21 UTC by PresGas
* Individual Monsters ** [https://coinsandscrolls.blogspot.com/2017/07/monster-menu-all-part-1-eating-ad.html?m=1 . . . Purple Lightning People]: Also comes with great treasure. "The Golem Key awakens a servant golem with . . . K&K analysis of monster & treasure assortment by level] *** [http://shamsgrog.blogspot.com/2011/03/random-monster-determination.html . . .
42K - last updated 2020-12-28 22:57 UTC by Alex
Preparing and Running the Game
* [https://anchor.fm/the-dungeon-masters-handb The Dungeon Master's Handbook Podcast] :star::star::star: . . . Campaigns] * At the Beginning ** [https://treasurehuntershq.blogspot.com/2019/01/what-to-do-when-you-referee-session.html . . . Treasure Hunters HQ: What To Do When you Referee - . . . the pages here to get interesting random names, treasure, plots, and anything else you need. :star: . . .
15K - last updated 2020-12-23 02:13 UTC by PresGas
* [http://aeonsnaugauries.blogspot.com/2014/03/hyperborean-goods-loot-and-treasure.html Aeons & Augauries: . . . Hyperborean goods, loot, and treasure]: 100 goods, loot, and treasure of frigid . . . A mini-game to sell powerful magic items * Treasure Types ** [http://dreamsinthelichhouse.blogspot.com/2014/07/treasure-maps.html . . . Dreams in the Lich House: Treasure Maps] :star: ** Coins *** [http://www.keepandshare.com/doc/2075699/2010-07-18-ancient-and-medieval-coinage-pdf?da=y . . . Daddy Grognard - A Hoard for Every . . .
12K - last updated 2020-12-23 02:10 UTC by PresGas
What are assumptions about how to play an OSR adventure that you think might not be commonly held as desired?
#MARKDOWN This is a thread started by Scrap Princess on Jul 16, 2018, on Google+, slightly edited by . . . killing monsters is a bad fit. Consider exp for treasure, pre-set goals, or the like. **Lungfungus** . . . of an outcome where anything happens). - Treasure is interesting because it is XP; therefore . . . treasure should be interesting and weird and flavorful. . . . be motivated by the game's stated goal ("acquire treasure, level up, escape the dungeon,") and not to . . .
23K - last updated 2019-02-17 19:10 UTC by Alex
8 pages found.