The Eramii

Location: Central northern Vrasia. Epicenter is the city of Eramis, on the northern coast of The Middle Sea. Spread across northern Vrasia due to the Hegemony of the The Eramii Empire.

Historical Overview: Eramii culture is an amalgam of the many earlier culture groups in the regions that made up the heart of The Eramii Empire. Nearly a thousand years of imperial rule fused the many culture subgroups of the earlier city-states and minor kingdoms of the region into a cohesive cultural identity. Larger nation-states farther from the center of the empire, such as the Rakudai, the XXX, and the Ymma, managed to keep a more distinct cultural identity under Eramii rule.

Nations and States: Historically The Eramii Empire, now Eramii Empire Remnants.

Major Cities and Cultural Epi-Centers: [[Eramis?]], the Marble City.

Cultural Values: Imperial rule has instilled a strong emphasis on legalism and bureaucratic & professional competence in the Eramii people. Duty, service, and fulfilling functions necessary to the functioning of the state or empire are highly valued.

Current Driving Forces: The collapse of The Eramii Empire has left Eramii culture without its center of gravity, this is a culture currently in great upheaval. In many regions, the culture is fracturing back into regional variants. Without a strong and popular central authority, the values of service and duty are quickly giving way to strains of cynicism, hedonism, and decadence.

Organization and Hierarchy: While family name is important in Eramii culture, an individuals rank is determined by the highest office they have help in either civilian or military hierarchy. As such, any young Eramii scion would focus their young adult years on rising through the bureaucracy to an acceptable rank, before leaving to manage their family affairs or business interests. Eramii society implicitly strives to reach an acceptable balance of meritocracy and nepotism. Any Eramii child, regardless of stations is eligible to sit for schooling entrance exams and allowed to continue schooling as long as they continue to pass the gateway exams. While wealth and family name conveys considerable advantage, even the poorest Eramii child had the chance to prove themselves, if they were sufficiently gifted.

Art and Artifice: Perhaps the primary art of Eramii culture is architecture. In particular, public infrastructure is of huge value to the Eramii, and in peace times the legacies of most governors or emperors was in the public works they left behind. Eramii architecture blends functionality with an airy and colorful expressionism. The Eramii were not the first to discover the use of concrete, but they pioneered the technique of using it to construct arches, and these feature heavily in there architecture. Eramii cities are graced by extravagant public water systems and sewers, grand theaters and temples, ornate public housing works, and extensive parks and gardens.

Eramii lands have extensive deposits of marbles of varying colors, and sculpture is a widely regarded art. Additionally, the cultural focus of technical competence and attention to detail makes the Eramii naturally suited to craftsmanship. Some of the world’s premier metalworkers, armorers, jewlers, and other artisans make their homes in Eramii cities.

Clothing: Eramii civilians in cities primarily wear folded toga’s of varying cloths. The Eramii toga consists of a lower wrap that wraps up across the torso and drapes over the right arm, and an over wrap that runs from the right shoulder to the left waist (usually a separate piece of cloth), similar to a sash. Although workers and many of the lower classes will opt for more functional trousers and shirts of plain cloths. Every Eramii citizen has the right to wear a toga of plain white (in practice usually more of a beige or tan). Every Eramii citizen who has held an official office may further wear a colored toga designating the office they hold/ have held. The lower wrap designates civilian office and the over wrap designates military office. The body of the cloth may be the color corresponding to the current office held, and a fringe designates the highest office that has been held. Women who have held office wear the same toga style, although the cut may differ. Alternatively, they may wear a more tunic like dress which may either mimic the color scheme for their husbands office, or use a variety of unrelated colors, but in this case great care is given in the design of the dress to avoid giving the appearance of an official color scheme.

Gender Roles: Eramii is generally patriarchal, but the value on competence and service means that women are accepted into official schools and offices if they show sufficient ability. There are enough historical cases of women who excelled in important offices that this is generally accepted, although many women will still find they need to work harder and do better to gain the same level of acceptance. The same holds for industry and business, were women are in the minority, but sufficiently represented so as to not be out of place.

War and Militarism: While the Eramii empire enjoyed hundreds of years of relative peace and prosperity, they still prided themselves on being exemplary soldiers, if not warriors. Additionally, the heroic conquests of Emexios, the empires mythical founder, means that the Eramii value tactical genius highly. The Eramii military was at the forefront of organization, logistics, drilling, and discipline. What revolts and wars the empire did experience in its heyday were quickly and expertly won. Since the fall of the empire, war has a new centrality to Eramii life. In the first succession war, the army splintered behind various would-be heirs and Eramii martial prowess was turned against itself for the first time. Vast armies were lost in the ensuing engagements. The various Eramii factions still endeavor to hold the structure and organization of the empire, but various warlords consider holding the traditional ways of war to be of variable importance.

Government: The empire was lead by an emperor who holds nominally nearly limitless power. In addition, there is a senate of highly ranking officials who administer the business of the empire, a remnant from before the empire. Generally, the emperor tended to govern in as much or as little detail as they desired, and the senate would pick up the slack. Emporer’s ranged from absolute monarchs to glorified figureheads based on their own appetite for the business of governance. The key powers the senate holds is the power to choose the next emperor from the potential heirs after the death of an emperor. Finally, the have the power to force the abdication of the emperor, but only in the case of a unanimous vote. In practice, this has only ever happened once, when the mad emperor Kalixtos ordered his generals to burn the city of Bragha, after his visit their had been marred by unseasonable rainstorms. The senate still administers the city of Eramis, and in theory could have the authority to appoint a new emperor, could a majority ever settle on a candidate. In practice, it is unclear if anyone would accept such a proclamation at this late date.

Religion: Still needed.

Define external redirect: Eramis