The Ymma

The Ymma are a tribal warrior people living in the harsh lands to the north and west of the Rimfell Mountains in northern Vrasia.

Cultural Value: The Ymma greatly value martial prowess and individual honor and fame. Ymma warriors strive to earn renowned names become famous across their lands.

Organization: The Ymma are organized into bands, lead by a chieftain or Fylkir. Ymma bands typically consist of 50 to 200 adults, as well as children and animals. Most Ymma bands have a village or live in a town consisting of several bands. Towns are run either by a council of elders, or by a powerful Fylkir that the Fylkirs of the other bands follow, although such arrangements tend to be fluid and it is not uncommon for a band to leave a town if their Fylkir no longer wishes to be beholden to the towns leader. Upon the death of the Fylkir, a new leader will be chosen from the bands warriors. In some cases the bands most prominent warrior will ascend unchallenged, but more often that not, a succession of duels will be fought to determine the new Fylkir.

Cities: The Ymma have two modest cities in their lands, Kaswallan and Baelboro. These are the trade outposts where the Eramii empire headquartered their garrisons and administrative corps in Ymma territory. In each of the respective cities, the most powerful Fylkir in the region declared themselves Ri’Fylkir (an analog to a king) and they rule the cities and surrounding lands. Although their influence and reach is greater than any other Ymma Fylkir, it still only extends a few dozen miles form the gates of their towns. These cities are largely Eramii built, but they are now inhabited almost solely by Ymma, as the Eramii garrison pulled out at the start of the civil war.

Named Warriors: Named warriors are those who have demonstrated sufficient deeds to be honored with an epithet, and this name becomes central to their identity as a warrior. Named warriors are held in high regard in Ymma culture much of Ymma lore focuses on the deeds of great warriors who have become before. Once a name has been granted, the warrior is expected to live and honor that name. The Ymma might consider stabbing a rival in the back to be an act of cowardice, but no one looks down on “Ylfred the Knifer” for stabbing his foes. He’s the Knifer. He knifes people, it’s what he does. Its the essence of his being and his identity as a warrior.

Family Structure: Ymma bands are usually extended family units, and the band takes precedent over the immediate family in Ymma culture.

Gender Roles: The Ymma value strength and martial ability greatly, and it is expected of all men to show at least some ability as a warrior. Women do not face the same expectation, however they are accepted as warriors if they can demonstrate the ability. While Ymma men tend to favor a very “stand and deliver” style of combat, many Ymma women have made names for themselves as scouts and archers.

Eramii Rule: The Eramii conquered the Ymma lands in the first century of the empires rule, the discipline and training of their armies overcoming the Ymma rabbles without too much difficulty. The Eramii were content to rule the territory from the cities of Kaswallan and Baelboro, realizing that pacifying the wild hinterlands would be enormously costly and bring little benefit. By and large the Ymma were content to live side by side, although the occasional charismatic Fylkir would rally a serious army into rebellion, these failed to dislodge the Eramii for long. Once the civil ware started however, t he Eramii legions garrisoned in Ymma lands were recalled and the Ymma quickly reasserted themselves as their own masters.