2019-07-29

Campaign Planning Form/Brainstorm

Title: GURPS Carrion Crown
Starting Year: 4711AR or 2011CE
Rate Time Passes: Something or other
Genre & Style: Dungeon Fantasy, cinematic traits+skills with realistic rules (i.e. Trained By A Master with bleeding rules).

Campaign Background

Base Area: Ustalav. The Inner Sea Primer provides an overview of the nation.
Society Type: faux-medieval
Control Rating: 3
Tech Level 4 (A major distinction between Golarion in Pathfinder and this GURPS Golarion is that guns will be much more widespread)

My Tweaked Currency
Copper FarthingSilver PennyElectrum MarkGold CrownPlatinum DrakeSilver PoundElectrum Sphinx (Pound)Gold Dragon (Pound)
$1$5$50$100$500$1,000$10,000$20,000

The Platinum Drake is actually just an alloy of gold and platinum – more gold than platinum but the laced platinum provides added value.
Campaign Synopsis & Recent Events: Your buddy, Professor Lorrimor is dead, killed in a freak accident by falling rocks (I swear it wasn’t by a frustrated Dungeon Master). His daughter whom you’ve never met has asked you to show up to the funeral and be present at the reading of the will. Come for the funeral, stay for the Last Will & Testament of Petros Lorrimor. See also the Carrion Crown Player’s Guide.
Description of important neighboring powers, politico-economic situation, &c.: To the northwest in Belkzen. People really don’t like orcs or half-orcs. So if you’re a half-orc expect some racism.
Suggested/Required Reading for Players: See the Carrion Crown Player’s Guide, it has plenty of neat information about Ustalav and info for this campaign.

Information for PCs

Starting Points: 150
Disadvantage Limit: -50 plus 5 quirks.
Suggested character concepts: Warriors, traders, aspiring chieftains, shamans, skalds, hedge-wizards, and witches. Adventurers, is what I’m saying. Be adventurers.
Appropriate Professions: Shit-kicker.
PC Races: Changeling, Dhampir, Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, Human.

RaceSTDXIQHTHPWillPerFPSpeedMove
Elf6-148-16
Half-Elf7-157-157-157-15±30%7-157-15±30%±20pts±15pts
Half-Orc7-157-157-157-15±30%7-157-15±30%±20pts±15pts
Human7-157-157-157-15±30%7-158-15±30%±20pts±15pts

Starting Wealth $2000. Don’t assume you have a life absorbing 80% of your wealth – you’re an adventuring vagabond!
Starting Wealth Levels Allowed Dead Broke to Wealthy.
Starting Status Levels -1 – 3
Starting TLs Allowed 4
Languages Available: Skald & Varisian is spoken in Ustalav. Taldane is no longer “Common” and is the primary language of Cheliax, Taldor, and Andoran. Refer to Resonating Aria for more info.
Cultural Familiarities Available: Each race and ethnicity has its own Cultural Familiarity.
Appropriate or inappropriate Traits and Skills: See [[Advantages?]], [[Disadvantages?]], and [[Skills?]] Appropriate Patrons: Extraplanar Spirits, the tribal shaman, etc. Appropriate Enemies: Rival adventurers;

Special Abilities for PCs

Exotic/Supernatural Traits: Maybe, if they come with a source/are part of a power.
Cinematic Skills: Absolutely, but with the listed requirements (e.g. Weapon Master or Trained by a Master).
Typical Powers: Divinity and Magic/Sorcery. Are PC Mages Allowed? Yes. Normal Mana Level nearly everywhere. There are normal wizards with regular Magery and there are irregular wizards with Ritual Magery. Any special abilities that you have as a wizard or sorcerer use the power modifier. You need Magery to cast. Magery represents a specific aptitude to use magic.
Witch who gains her magical aptitude from their familiar has a familiar in the form of an Ally and applies “Granted by Familiar -40%” to their Magery levels. Your familiar may also grant you magical abilities.
Sorcerers use Sorcerous Powers as described in Thaumatology: Sorcery as written. That’s how you might get some of the Exotic and Supernatural powers – as part of your sorcerous spells.
Clerical Magic is fine. You’ll use the system that I’ve been developing. Every god has its own spell list. Power Investiture replaces Magery for spellcasting requirements. Sanctity levels will vary depending on the deity.
I’m using regular Psionics rather than the weird PF Psychic rules. You don’t cast spells – you crush your enemies with your mind alone. Alternatively, this could just be Sorcery but with Psychogenic Powers scribbled over the label.
Gadgeteering: Sure.

Other Notes

Which rules are we using? Obviously have the Basic Set because that’s essential. I’m using some rules from Thaumatology to fine tune some magic systems, mostly for Clerical Spells/Divine Magic. For this game, the only books that’ll be essential are the Basic Set.

Handedness: Everyone is right-handed.

How will character advancement work? Earning PointsYou can receive points in several different ways. You can recieve points by roleplaying your character, playing to his or her disadvantages – indeed, this is the primary way of getting points. You can earn between 1 to 3 points for roleplaying your character in this way, especially by The party can also gain a reward in points for advancing the plot (which I guess just means getting shit done) and/or completing a story arc (although usually this might wind up being defined advantages, typically social, or very badass gear).
For Spending Points, you may increase a skill by only one skill level in between each session. Further, you can only improve skills that you used. “You can only spend character points to improve skills or techniques that, in the GM’s opinion, saw significant use in the adventure during which you earned the points” (their emphasis, B292).
For learning new skills, you must, before spending the points, attempt the skill at default in a stressful situation (See “Quick Learning Under Pressure,” B292). Otherwise, you must spend the time to learn the skill during downtime (see the Time-Use Sheet). Inform me what skills you improve between each session.
Increase attributes as normal. Devour the flesh of the innocent. We can discuss adding advantages. Especially in this game, folks should be able to add whatever advantages seems appropriate since in true Pathfinder fashion we niether respect nor protect character niches. https://dungeonfantastic.blogspot.com/2016/11/df-game-xp-house-rules-set-iii.html

Reincarnation: Introducing New PCs Your PC died or got so mangled that he had to retire. Or, maybe, your character became fairly well off and so left the party to retire in comfort. In any case, we’re not playing Jack Chick’s Dark Dungeons and you need to make a new character.
The point value for the new characters will be the sum of starting points and earned points. The point total of spent character points represents the power level of a character. Placing the new character at the average places them in balance with the rest of the party – depending on where the campaign is, it provides them with an advantage, since it’s easier to build rather than grow. But we’re not doing that. Instead new characters will be at a significant advantage to that of PCs who’ve not died, being able to generate their characters with

Player Questionnaire

Tell me a few things about your character. Answering questions in this questionnaire grants your character one character point for every question (read: bullet point of questions) answered. These points are for each character you have. If you begin another character you’d need to answer these questions again to gain the points. You have to give this to me in writing. What can I say? I have the memory of a box of burnt pictures and I want to be able to refer to your background while the campaign runs. When you send me the questionnaire, please include the questions that you’re answering (for clarity’s sake).

Define external redirect: Disadvantages Advantages Skills