Coin flips as a core resolution mechanic
Flip a number of coins equal to your Attribute+skill. Count the heads. Compare to opponents result or target number.
Each player starts with 2 coins, and can earn more as their triggers are activated and Creeds are followed. You can’t hold more than 3 coins at any given time. You can spend (give to gm) coins for flashbacks.
When your Drifter attempts something difficult or dangerous and they have a relevant Flashback, flip two coins:
- Heads + Heads - They completely succeed at what they were trying to attempt! They even gain an additional benefit or helpful information (the GM will tell you what that is).
- Heads + Tails - Success! Your Drifter pulls it off without any major hitches or problems.
- Tails + Tails - Your Drifter succeeds, but it takes a toll on them. They Gain a Scar.